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openmw-tes3coop/apps/openmw-mp/Script/Functions/CharClass.cpp

138 lines
3.9 KiB
C++

//
// Created by koncord on 29.08.16.
//
#include "CharClass.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
using namespace std;
using namespace ESM;
const char *CharClassFunctions::GetDefaultClass(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
return player->charClass.mId.c_str();
}
const char *CharClassFunctions::GetClassName(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
return player->charClass.mName.c_str();
}
const char *CharClassFunctions::GetClassDesc(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
return player->charClass.mDescription.c_str();
}
int CharClassFunctions::GetClassMajorAttribute(unsigned short pid, unsigned char slot) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (slot > 1)
throw invalid_argument("Incorrect attribute slot id");
return player->charClass.mData.mAttribute[slot];
}
int CharClassFunctions::GetClassSpecialization(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->charClass.mData.mSpecialization;
}
int CharClassFunctions::GetClassMajorSkill(unsigned short pid, unsigned char slot) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (slot > 4)
throw invalid_argument("Incorrect skill slot id");
return player->charClass.mData.mSkills[slot][1];
}
int CharClassFunctions::GetClassMinorSkill(unsigned short pid, unsigned char slot) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (slot > 4)
throw invalid_argument("Incorrect skill slot id");
return player->charClass.mData.mSkills[slot][0];
}
int CharClassFunctions::IsClassDefault(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return !player->charClass.mId.empty(); // true if default
}
void CharClassFunctions::SetDefaultClass(unsigned short pid, const char *id) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->charClass.mId = id;
}
void CharClassFunctions::SetClassName(unsigned short pid, const char *name) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->charClass.mName = name;
player->charClass.mId = "";
}
void CharClassFunctions::SetClassDesc(unsigned short pid, const char *desc) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->charClass.mDescription = desc;
}
void CharClassFunctions::SetClassMajorAttribute(unsigned short pid, unsigned char slot, int attrId) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (slot > 1)
throw invalid_argument("Incorrect attribute slot id");
player->charClass.mData.mAttribute[slot] = attrId;
}
void CharClassFunctions::SetClassSpecialization(unsigned short pid, int spec) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->charClass.mData.mSpecialization = spec;
}
void CharClassFunctions::SetClassMajorSkill(unsigned short pid, unsigned char slot, int skillId) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (slot > 4)
throw invalid_argument("Incorrect skill slot id");
player->charClass.mData.mSkills[slot][1] = skillId;
}
void CharClassFunctions::SetClassMinorSkill(unsigned short pid, unsigned char slot, int skillId) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (slot > 4)
throw invalid_argument("Incorrect skill slot id");
player->charClass.mData.mSkills[slot][0] = skillId;
}
void CharClassFunctions::SendClass(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_CHARCLASS)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_CHARCLASS)->Send(false);
}