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openmw-tes3coop/apps/openmw-mp/Script/Functions/Factions.hpp

157 lines
5.4 KiB
C++

#ifndef OPENMW_FACTIONAPI_HPP
#define OPENMW_FACTIONAPI_HPP
#define FACTIONAPI \
{"InitializeFactionChanges", FactionFunctions::InitializeFactionChanges},\
\
{"GetFactionChangesSize", FactionFunctions::GetFactionChangesSize},\
{"GetFactionChangesAction", FactionFunctions::GetFactionChangesAction},\
\
{"GetFactionId", FactionFunctions::GetFactionId},\
{"GetFactionRank", FactionFunctions::GetFactionRank},\
{"GetFactionExpulsionState", FactionFunctions::GetFactionExpulsionState},\
{"GetFactionReputation", FactionFunctions::GetFactionReputation},\
\
{"SetFactionChangesAction", FactionFunctions::SetFactionChangesAction},\
{"SetFactionId", FactionFunctions::SetFactionId},\
{"SetFactionRank", FactionFunctions::SetFactionRank},\
{"SetFactionExpulsionState", FactionFunctions::SetFactionExpulsionState},\
{"SetFactionReputation", FactionFunctions::SetFactionReputation},\
\
{"AddFaction", FactionFunctions::AddFaction},\
\
{"SendFactionChanges", FactionFunctions::SendFactionChanges}
class FactionFunctions
{
public:
/**
* \brief Clear the last recorded faction changes for a player.
*
* This is used to initialize the sending of new PlayerFaction packets.
*
* \param pid The player ID whose faction changes should be used.
* \return void
*/
static void InitializeFactionChanges(unsigned short pid) noexcept;
/**
* \brief Get the number of indexes in a player's latest faction changes.
*
* \param pid The player ID whose faction changes should be used.
* \return The number of indexes.
*/
static unsigned int GetFactionChangesSize(unsigned short pid) noexcept;
/**
* \brief Get the action type used in a player's latest faction changes.
*
* \param pid The player ID whose faction changes should be used.
* \return The action type (0 for RANK, 1 for EXPULSION, 2 for REPUTATION).
*/
static unsigned char GetFactionChangesAction(unsigned short pid) noexcept;
/**
* \brief Get the factionId at a certain index in a player's latest faction changes.
*
* \param pid The player ID whose faction changes should be used.
* \param i The index of the faction.
* \return The factionId.
*/
static const char *GetFactionId(unsigned short pid, unsigned int i) noexcept;
/**
* \brief Get the rank at a certain index in a player's latest faction changes.
*
* \param pid The player ID whose faction changes should be used.
* \param i The index of the faction.
* \return The rank.
*/
static int GetFactionRank(unsigned short pid, unsigned int i) noexcept;
/**
* \brief Get the expulsion state at a certain index in a player's latest faction changes.
*
* \param pid The player ID whose faction changes should be used.
* \param i The index of the faction.
* \return The expulsion state.
*/
static bool GetFactionExpulsionState(unsigned short pid, unsigned int i) noexcept;
/**
* \brief Get the reputation at a certain index in a player's latest faction changes.
*
* \param pid The player ID whose faction changes should be used.
* \param i The index of the faction.
* \return The reputation.
*/
static int GetFactionReputation(unsigned short pid, unsigned int i) noexcept;
/**
* \brief Set the action type in a player's faction changes.
*
* \param pid The player ID whose faction changes should be used.
* \param action The action (0 for RANK, 1 for EXPULSION, 2 for REPUTATION).
* \return void
*/
static void SetFactionChangesAction(unsigned short pid, unsigned char action) noexcept;
/**
* \brief Set the factionId of the temporary faction stored on the server.
*
* \param factionId The factionId.
* \return void
*/
static void SetFactionId(const char* factionId) noexcept;
/**
* \brief Set the rank of the temporary faction stored on the server.
*
* \param rank The rank.
* \return void
*/
static void SetFactionRank(unsigned int rank) noexcept;
/**
* \brief Set the expulsion state of the temporary faction stored on the server.
*
* \param expulsionState The expulsion state.
* \return void
*/
static void SetFactionExpulsionState(bool expulsionState) noexcept;
/**
* \brief Set the reputation of the temporary faction stored on the server.
*
* \param reputation The reputation.
* \return void
*/
static void SetFactionReputation(int reputation) noexcept;
/**
* \brief Add the server's temporary faction to the faction changes for a player.
*
* In the process, the server's temporary faction will automatically be cleared so a new one
* can be set up.
*
* \param pid The player ID whose faction changes should be used.
* \return void
*/
static void AddFaction(unsigned short pid) noexcept;
/**
* \brief Send a PlayerFaction packet with a player's recorded faction changes.
*
* \param pid The player ID whose faction changes should be used.
* \param toOthers Whether this packet should be sent only to other players or
* only to the player it is about.
* \return void
*/
static void SendFactionChanges(unsigned short pid, bool toOthers = false) noexcept;
private:
};
#endif //OPENMW_FACTIONAPI_HPP