openmw-tes3coop/apps/openmw/mwclass
2013-12-13 18:47:11 +01:00
..
activator.cpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
activator.hpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
apparatus.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
apparatus.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
armor.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
armor.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
book.cpp Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 2013-11-21 17:14:30 +01:00
book.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 2011-06-19 18:14:03 +02:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 2013-11-21 17:14:30 +01:00
clothing.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
container.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
container.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
creature.cpp Allow fatigue stat to become negative when fatigue damages are taken 2013-12-09 21:53:04 +01:00
creature.hpp Implement hand-to-hand attacks 2013-07-28 06:48:25 -07:00
creaturelevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
creaturelevlist.hpp added getName function 2010-08-03 17:11:41 +02:00
door.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
door.hpp Cell names localization fix 2012-12-23 23:23:24 +04:00
ingredient.cpp Use fWortChanceValue for making ingredient/potion effects visible 2013-11-21 17:19:41 +01:00
ingredient.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
itemlevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
itemlevlist.hpp more corrections 2011-11-13 18:19:29 -05:00
light.cpp Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
light.hpp Equipped torches and lights run out of fuel 2013-10-15 21:50:14 -04:00
lockpick.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
lockpick.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
misc.cpp Don't allow selling gold (again - when did this get broken?) 2013-11-23 22:52:20 +01:00
misc.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
npc.cpp Merge remote-tracking branch 'mrcheko/master' 2013-12-13 18:47:11 +01:00
npc.hpp Reintroduce Acrobatics changes made by Glorf 2013-10-01 23:35:34 +02:00
potion.cpp Use fWortChanceValue for making ingredient/potion effects visible 2013-11-21 17:19:41 +01:00
potion.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
probe.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
probe.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
repair.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
repair.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
static.cpp Make insertBegin internal 2013-08-07 03:56:07 -07:00
static.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
weapon.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
weapon.hpp Implement HitOnMe script function 2013-07-26 10:50:23 -07:00