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bsa
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fix opening BSA on Unicode path
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2014-05-19 13:39:07 +04:00 |
compiler
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Count werewolf kills (Fixes #1525)
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2014-06-18 16:56:36 +02:00 |
contentselector
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ContentModel: Don't confuse file path with file name (Fixes #1352)
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2014-06-10 19:23:42 +02:00 |
esm
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Savegame: Don't write stat modifiers that are zero
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2014-06-19 17:17:26 +02:00 |
files
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Fix location of local data path
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2014-06-18 17:18:48 +02:00 |
interpreter
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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2014-03-16 23:49:06 +01:00 |
loadinglistener
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Show wallpaper when loading a savegame
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2014-06-02 23:26:43 +02:00 |
misc
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Remove unused slice_array
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2014-04-20 19:28:39 +02:00 |
nif
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Merge remote-tracking branch 'lgro/valgrind_fixes'
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2014-06-15 10:57:01 +02:00 |
nifbullet
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Bug #1107: Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes.
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2014-01-15 14:53:29 +01:00 |
nifogre
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Disable lighting for particles
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2014-06-19 04:57:46 +02:00 |
nifoverrides
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Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes
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2014-01-05 18:09:50 +01:00 |
ogreinit
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be more verbose on change reasons
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2014-05-22 16:35:57 +04:00 |
settings
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attempt to fix LowLevelFile, minor code reuse
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2014-05-19 10:47:02 +04:00 |
terrain
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Addition to 7c9c0830a9 : don't create useless BaseWhite clones
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2014-06-01 02:21:47 +02:00 |
to_utf8
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Use Morrowind's fonts
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2013-06-06 22:26:06 +02:00 |
translation
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Fix not handling failbit/badbit in ifstream (Bug #1355)
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2014-06-08 11:22:37 +02:00 |
version
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Distinguish between release and development builds
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2014-01-23 13:18:05 +01:00 |
CMakeLists.txt
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
doc.hpp
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second set of additional doxygen comments
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2010-09-25 20:15:05 +02:00 |