forked from teamnwah/openmw-tes3coop
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation. |
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|---|---|---|
| .. | ||
| dialoguemanager.hpp | ||
| environment.cpp | ||
| environment.hpp | ||
| inputmanager.hpp | ||
| journal.hpp | ||
| mechanicsmanager.hpp | ||
| scriptmanager.hpp | ||
| soundmanager.hpp | ||
| statemanager.hpp | ||
| windowmanager.hpp | ||
| world.hpp | ||