openmw-tes3coop/components/openmw-mp/Packets/Player/PacketPlayerAttribute.cpp
David Cernat 66d5109509 [General] Fix information exchange for players sharing a cell
Previously, two players entering the same cell only sent and received their latest changes for dynamic stats, attributes, skills and equipment when they started sharing that cell.
2018-04-26 21:56:14 +03:00

46 lines
1.1 KiB
C++

#include "PacketPlayerAttribute.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
using namespace mwmp;
PacketPlayerAttribute::PacketPlayerAttribute(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_ATTRIBUTE;
}
void PacketPlayerAttribute::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->exchangeFullInfo, send);
if (player->exchangeFullInfo)
{
RW(player->creatureStats.mAttributes, send);
RW(player->npcStats.mSkillIncrease, send);
}
else
{
uint32_t count;
if (send)
count = static_cast<uint32_t>(player->attributeIndexChanges.size());
RW(count, send);
if (!send)
{
player->attributeIndexChanges.clear();
player->attributeIndexChanges.resize(count);
}
for (auto &&attributeIndex : player->attributeIndexChanges)
{
RW(attributeIndex, send);
RW(player->creatureStats.mAttributes[attributeIndex], send);
RW(player->npcStats.mSkillIncrease[attributeIndex], send);
}
}
}