forked from teamnwah/openmw-tes3coop
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds. |
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.. | ||
Base | ||
Controllers | ||
Master | ||
Packets | ||
Log.cpp | ||
Log.hpp | ||
NetworkMessages.hpp | ||
Utils.cpp | ||
Utils.hpp | ||
Version.hpp |