Co-op for in openmw!
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2012-03-02 21:03:53 +00:00
apps Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone. 2012-03-02 21:03:53 +00:00
cmake Merge branch 'next' into terrain_next 2012-02-28 21:49:45 +01:00
components Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next 2012-03-02 13:49:57 +01:00
Docs state OpenMW version on doxygen main page 2011-07-08 14:52:34 +02:00
extern/mygui_3.0.1 - removed caelum sources, resources, build scripts 2012-02-21 00:14:20 +01:00
files Merge branch 'next' into weather 2012-02-20 18:33:13 +01:00
libs update mangle 2012-02-29 11:08:25 +01:00
.gitignore Merge remote branch 'mirc/refactor_wm' into refactor_wm 2012-02-03 11:24:28 +01:00
.gitmodules redirected submodules to my own repositories 2011-01-09 09:20:05 +01:00
CMakeLists.txt Merge branch 'next' into terrain_next 2012-02-28 21:49:45 +01:00
GPL3.txt Added trunk 2008-06-22 18:32:58 +00:00
readme.txt more readme improvements 2011-09-07 19:23:54 +02:00
README_Mac.md Now working mac app bundle generated during build 2011-03-27 23:28:46 +04:00

OpenMW: A reimplementation of The Elder Scrolls III: Morrowind

OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.

Version: 0.11.1
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org


THIS IS A WORK IN PROGRESS


INSTALLATION

Windows:
Just unpack to a location of your choice. Currently there is no installer.

Linux:
Ubuntu (and most others)
Download the .deb file and install it in the usual way.

Arch Linux
There's an OpenMW package available in the AUR Repository:
http://aur.archlinux.org/packages.php?ID=21419

OS X:
TODO add description for OS X


BUILD FROM SOURCE

TODO add description here


THE DATA PATH

After the installation OpenMW needs to be told where to find the Morrowind data directory. Create a text file named openmw.cfg (location depends on platform) and enter the following line:

data=path to your data directory

(where you replace "path to your data directory" with the actual location of your data directory)

On Windows a suitable location for the cfg file is alongside the binary. Currently the binary release comes with such a file pre-generated, but you still need to adjust the data setting.

On Linux and Mac the default location will be ~/.config/openmw/openmw.cfg.


COMMAND LINE OPTIONS
TODO add description of command line options


CREDITS

Developers:
TODO add list of developers

OpenMW:
Thanks to DokterDume for kindly providing us with the Moon and Star logo used as the application icon and project logo.

Launcher:
Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Files tab.


CHANGELOG

0.11.1

Bug #2: Resources loading doesn't work outside of bsa files
Bug #3: GUI does not render non-English characters
Bug #7: openmw.cfg location doesn't match
Bug #124: The TCL alias for ToggleCollision is missing.
Bug #125: Some command line options can't be used from a .cfg file
Bug #126: Toggle-type script instructions are less verbose compared with original MW
Bug #130: NPC-Record Loading fails for some NPCs
Bug #167: Launcher sets invalid parameters in ogre config
Feature #10: Journal
Feature #12: Rendering Optimisations
Feature #23: Change Launcher GUI to a tabbed interface
Feature #24: Integrate the OGRE settings window into the launcher
Feature #25: Determine openmw.cfg location (Launcher)
Feature #26: Launcher Profiles
Feature #79: MessageBox
Feature #116: Tab-Completion in Console
Feature #132: --data-local and multiple --data
Feature #143: Non-Rendering Performance-Optimisations
Feature #150: Accessing objects in cells via ID does only work for objects with all lower case IDs
Feature #157: Version Handling
Task #14: Replace tabs with 4 spaces
Task #18: Move components from global namespace into their own namespace
Task #123: refactor header files in components/esm

TODO add old changelog (take pre 0.11.0 changelog from wiki)