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mwbase
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
mwclass
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
mwdialogue
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
mwgui
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Another console fix: discard text markup when getting the command line's text
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2014-01-04 05:24:32 +01:00 |
mwinput
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Console improvements: Show scrollbar, allow copying text from the history
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2014-01-04 05:13:53 +01:00 |
mwmechanics
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
mwrender
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Make sure materials are built before trying to determine their transparency
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2014-01-04 22:56:06 +01:00 |
mwscript
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
mwsound
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Merge remote-tracking branch 'scrawl/master'
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2014-01-02 12:12:52 +01:00 |
mwworld
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Closes #1083: Fix werewolf change handling
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2014-01-04 20:50:18 +01:00 |
CMakeLists.txt
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
config.hpp.cmake
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another minor correction (fixing the previous one)
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2011-07-08 16:16:06 +02:00 |
crashcatcher.cpp
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Change is_debugger_attached to a different hack
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2013-11-16 18:15:54 +01:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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Remove unused command line option
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2013-12-26 20:53:51 +01:00 |
engine.hpp
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Remove unused command line option
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2013-12-26 20:53:51 +01:00 |
main.cpp
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Rename nosound to no-sound for consistency
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2013-12-26 20:53:52 +01:00 |