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80 lines
1.7 KiB
C++
80 lines
1.7 KiB
C++
#ifndef COMPONENTS_FILES_WINDOWSPATH_HPP
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#define COMPONENTS_FILES_WINDOWSPATH_HPP
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#if defined(_WIN32) || defined(__WINDOWS__)
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#include <boost/filesystem.hpp>
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/**
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* \namespace Files
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*/
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namespace Files
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{
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/**
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* \struct WindowsPath
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*/
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struct WindowsPath
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{
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/**
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* \brief WindowsPath constructor.
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*
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* \param [in] application_name - The name of the application.
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*/
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WindowsPath(const std::string& application_name);
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/**
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* \brief Returns user path i.e.:
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* "X:\Documents And Settings\<User name>\My Documents\My Games\"
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*
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* \return boost::filesystem::path
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*/
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boost::filesystem::path getUserConfigPath() const;
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boost::filesystem::path getUserDataPath() const;
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/**
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* \brief Returns "X:\Program Files\"
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*
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* \return boost::filesystem::path
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*/
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boost::filesystem::path getGlobalConfigPath() const;
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/**
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* \brief Return local path which is a location where
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* an application was started
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*
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* \return boost::filesystem::path
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*/
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boost::filesystem::path getLocalPath() const;
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/**
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* \brief
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*
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* \return boost::filesystem::path
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*/
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boost::filesystem::path getCachePath() const;
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/**
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* \brief Return same path like getGlobalPath
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*
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* \return boost::filesystem::path
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*/
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boost::filesystem::path getGlobalDataPath() const;
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/**
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* \brief Gets the path of the installed Morrowind version if there is one.
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*
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* \return boost::filesystem::path
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*/
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boost::filesystem::path getInstallPath() const;
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std::string mName;
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};
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} /* namespace Files */
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#endif /* defined(_WIN32) || defined(__WINDOWS__) */
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#endif /* COMPONENTS_FILES_WINDOWSPATH_HPP */
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