forked from teamnwah/openmw-tes3coop
b249162ca1
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet. |
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.. | ||
actor | ||
player | ||
world | ||
ActorProcessor.cpp | ||
ActorProcessor.hpp | ||
BaseClientPacketProcessor.cpp | ||
BaseClientPacketProcessor.hpp | ||
PlayerProcessor.cpp | ||
PlayerProcessor.hpp | ||
ProcessorInitializer.cpp | ||
ProcessorInitializer.hpp | ||
WorldProcessor.cpp | ||
WorldProcessor.hpp |