You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3coop/apps/openmw-mp/Script/Functions/Dialogue.cpp

85 lines
2.3 KiB
C++

#include "Dialogue.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <apps/openmw-mp/Networking.hpp>
using namespace mwmp;
void DialogueFunctions::InitializeTopicChanges(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->topicChanges.topics.clear();
}
unsigned int DialogueFunctions::GetTopicChangesSize(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->topicChanges.count;
}
void DialogueFunctions::AddTopic(unsigned short pid, const char* topicId) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Topic topic;
topic.topicId = topicId;
player->topicChanges.topics.push_back(topic);
}
const char *DialogueFunctions::GetTopicId(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
if (i >= player->topicChanges.count)
return "invalid";
return player->topicChanges.topics.at(i).topicId.c_str();
}
void DialogueFunctions::SendTopicChanges(unsigned short pid, bool toOthers) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC)->Send(toOthers);
}
void DialogueFunctions::PlayAnimation(unsigned short pid, const char* groupname, int mode, int count, bool persist) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->animation.groupname = groupname;
player->animation.mode = mode;
player->animation.count = count;
player->animation.persist = persist;
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_ANIM_PLAY);
packet->setPlayer(player);
packet->Send(false);
player->sendToLoaded(packet);
}
void DialogueFunctions::PlaySpeech(unsigned short pid, const char* sound) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->sound = sound;
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SPEECH);
packet->setPlayer(player);
packet->Send(false);
player->sendToLoaded(packet);
}