You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3coop/apps/openmw-mp/Script/Functions/Dialogue.hpp

76 lines
2.4 KiB
C++

#ifndef OPENMW_DIALOGUEAPI_HPP
#define OPENMW_DIALOGUEAPI_HPP
#define DIALOGUEAPI \
{"InitializeTopicChanges", DialogueFunctions::InitializeTopicChanges},\
\
{"GetTopicChangesSize", DialogueFunctions::GetTopicChangesSize},\
\
{"AddTopic", DialogueFunctions::AddTopic},\
\
{"GetTopicId", DialogueFunctions::GetTopicId},\
\
{"SendTopicChanges", DialogueFunctions::SendTopicChanges},\
\
{"PlayAnimation", DialogueFunctions::PlayAnimation},\
{"PlaySpeech", DialogueFunctions::PlaySpeech}
class DialogueFunctions
{
public:
/**
* \brief Clear the last recorded topic changes for a player.
*
* This is used to initialize the sending of new PlayerTopic packets.
*
* \param pid The player ID whose topic changes should be used.
* \return void
*/
static void InitializeTopicChanges(unsigned short pid) noexcept;
/**
* \brief Get the number of indexes in a player's latest topic changes.
*
* \param pid The player ID whose topic changes should be used.
* \return The number of indexes.
*/
static unsigned int GetTopicChangesSize(unsigned short pid) noexcept;
/**
* \brief Add a new topic to the topic changes for a player.
*
* \param pid The player ID whose topic changes should be used.
* \param topicId The topicId of the topic.
* \return void
*/
static void AddTopic(unsigned short pid, const char* topicId) noexcept;
/**
* \brief Get the topicId at a certain index in a player's latest topic changes.
*
* \param pid The player ID whose topic changes should be used.
* \param i The index of the topic.
* \return The topicId.
*/
static const char *GetTopicId(unsigned short pid, unsigned int i) noexcept;
/**
* \brief Send a PlayerTopic packet with a player's recorded topic changes.
*
* \param pid The player ID whose topic changes should be used.
* \param toOthers Whether this packet should be sent only to other players or
* only to the player it is about.
* \return void
*/
static void SendTopicChanges(unsigned short pid, bool toOthers = false) noexcept;
static void PlayAnimation(unsigned short pid, const char* groupname, int mode = 0, int count = 1, bool persist = false) noexcept;
static void PlaySpeech(unsigned short pid, const char* sound) noexcept;
private:
};
#endif //OPENMW_DIALOGUEAPI_HPP