forked from teamnwah/openmw-tes3coop
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
118 lines
3.4 KiB
Plaintext
118 lines
3.4 KiB
Plaintext
OpenMW - the completely unofficial reimplementation of Morrowind
|
|
================================================================
|
|
|
|
OpenMW is an open source reimplementation of the Morrowind game
|
|
engine. For more information, see README.txt or
|
|
|
|
http://openmw.snaptoad.com/
|
|
|
|
|
|
|
|
|
|
Installation from source
|
|
========================
|
|
|
|
(this file is NOT complete!)
|
|
|
|
|
|
Supported Windows platforms:
|
|
----------------------------
|
|
|
|
Only tested on Windows XP. If you manage to compile or run OpenMW on
|
|
another Windows platform (9x/Me/NT/Vista), please let me know!
|
|
|
|
|
|
Dependencies:
|
|
-------------
|
|
|
|
Dependencies needed to build OpenMW:
|
|
|
|
OGRE 1.4.5 (3d engine)
|
|
Audiere 1.9.4 (sound engine)
|
|
OIS-1.0.0 (input system)
|
|
Mingw (C++ compiler)
|
|
gdc 4.1.3 (mingw) (D compiler)
|
|
Monster 0.8 (scripting language and tools)
|
|
DSSS 0.75 (D build tool)
|
|
|
|
The above versions are the ones I have tested recently, but other
|
|
versions might work. OGRE, Audiere and OIS are comples libraries with
|
|
their own set of dependencies. I recomend downloading prebuild SDKs
|
|
instead of building them from source. You can find these here:
|
|
|
|
OGRE: http://ogre3d.org
|
|
Audiere: http://audiere.sourceforge.net/
|
|
OIS: http://sourceforge.net/projects/wgois/
|
|
DSSS: http://svn.dsource.org/projects/dsss/downloads/
|
|
Monster: http://monster.snaptoad.com/download.html
|
|
|
|
(Note that the "official" compiler, DMD, will not work, because it is
|
|
incompatible with most modern C++ compilers in Windows.)
|
|
|
|
(notes to write: you must use the command line, and mingw - cygwin
|
|
does not work.)
|
|
|
|
|
|
Building:
|
|
---------
|
|
|
|
(to be written)
|
|
|
|
If something goes terribly wrong during the build (which isn't
|
|
unlikely), and you figure out how to solve it, I would appreciate if
|
|
you told me about it so I could update these instructions.
|
|
|
|
|
|
|
|
|
|
Installation from binary
|
|
========================
|
|
|
|
(not written yet)
|
|
|
|
|
|
|
|
|
|
Configuration
|
|
=============
|
|
|
|
Before you can run OpenMW, you have to help it find the Morrowind data
|
|
files. The 'openmw' program needs the files Morrowind.esm and
|
|
Morrowind.bsa, and the directories Sound\ and Music\ from your
|
|
"Morrowind\Data Files\" directory. By default it expects to find these
|
|
in the data\ directory. You can change this in the openmw.ini file.
|
|
|
|
(todo: write about directory structure, dlls and ogre plugins here)
|
|
|
|
The first time you run openmw you will be asked to set screen
|
|
resolution and other graphics settings. You can bring this dialogue up
|
|
at any time with the -oc command line switch. I don't recommend using
|
|
fullscreen mode yet, since it might mess up your screen and input
|
|
settings if the program crashes.
|
|
|
|
|
|
|
|
|
|
Running OpenMW
|
|
==============
|
|
|
|
If Azura is with you and all the stars and planets are aligned in your
|
|
favor, you should now be able to run OpenMW using the program called
|
|
'openmw'.
|
|
|
|
Write openmw -h to see a list of options.
|
|
|
|
Running without parameters should bring you into the cave called Sud,
|
|
or the last cell loaded. You are in free float mode. Move around with
|
|
WASD (or arrow keys), move up and down with left shift and ctrl, exit
|
|
with 'q' or escape. Note that if you have a localized (non-English)
|
|
version, the cell "Sud" might not exist. I will solve this issue in a
|
|
later version.
|
|
|
|
To load another cell, specify the cell name on the command line. Use
|
|
the 'esmtool' program to get a list of cells. Note that you must use
|
|
quotation marks "" if the cell name contains spaces or other weird
|
|
characters. Exterior cells are disabled at the moment.
|
|
|
|
Enjoy! ;-)
|