openmw-tes3coop/apps/openmw/mwrender/animation.hpp

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#ifndef _GAME_RENDER_ANIMATION_H
#define _GAME_RENDER_ANIMATION_H
#include <components/nif/data.hpp>
namespace MWRender{
class Animation{
std::vector<Nif::NiKeyframeData> transformations;
std::map<std::string,float> textmappings;
};
}
#endif