openmw-tes3coop/apps/openmw/mwgui/keyboardnavigation.cpp
scrawl c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
2017-09-24 19:08:11 +02:00

140 lines
3.9 KiB
C++

#include "keyboardnavigation.hpp"
#include <MyGUI_InputManager.h>
#include <MyGUI_WidgetManager.h>
#include <MyGUI_Button.h>
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"
namespace MWGui
{
/// Recursively get all child widgets that accept keyboard input
void getKeyFocusWidgets(MyGUI::Widget* parent, std::vector<MyGUI::Widget*>& results)
{
MyGUI::EnumeratorWidgetPtr enumerator = parent->getEnumerator();
while (enumerator.next())
{
MyGUI::Widget* w = enumerator.current();
if (!w->getVisible() || !w->getEnabled())
continue;
if (w->getNeedKeyFocus())
results.push_back(w);
else
getKeyFocusWidgets(w, results);
}
}
KeyboardNavigation::KeyboardNavigation()
{
}
KeyboardNavigation::~KeyboardNavigation()
{
}
bool isButtonFocus()
{
MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget();
return focus->getTypeName().find("Button") != std::string::npos;
}
enum Direction
{
D_Left,
D_Up,
D_Right,
D_Down,
D_Next,
D_Prev
};
bool KeyboardNavigation::injectKeyPress(MyGUI::KeyCode key, unsigned int text)
{
switch (key.getValue())
{
case MyGUI::KeyCode::ArrowLeft:
return switchFocus(D_Left, false);
case MyGUI::KeyCode::ArrowRight:
return switchFocus(D_Right, false);
case MyGUI::KeyCode::ArrowUp:
return switchFocus(D_Up, false);
case MyGUI::KeyCode::ArrowDown:
return switchFocus(D_Down, false);
case MyGUI::KeyCode::Tab:
return switchFocus(MyGUI::InputManager::getInstance().isShiftPressed() ? D_Prev : D_Next, true);
case MyGUI::KeyCode::Return:
case MyGUI::KeyCode::NumpadEnter:
case MyGUI::KeyCode::Space:
return accept();
default:
return false;
}
}
bool KeyboardNavigation::switchFocus(int direction, bool wrap)
{
MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget();
if (!focus)
return false;
if (!isButtonFocus() && direction != D_Prev && direction != D_Next)
return false;
MyGUI::Widget* window = MyGUI::InputManager::getInstance().getKeyFocusWidget();
while (window->getParent())
window = window->getParent();
MyGUI::VectorWidgetPtr keyFocusList;
getKeyFocusWidgets(window, keyFocusList);
if (keyFocusList.empty())
return false;
MyGUI::VectorWidgetPtr::iterator found = std::find(keyFocusList.begin(), keyFocusList.end(), focus);
if (found == keyFocusList.end())
return false;
bool forward = (direction == D_Next || direction == D_Right || direction == D_Down);
int index = found - keyFocusList.begin();
index = forward ? (index+1) : (index-1);
if (wrap)
index = (index + keyFocusList.size())%keyFocusList.size();
else
index = std::min(std::max(0, index), static_cast<int>(keyFocusList.size())-1);
MyGUI::Widget* next = keyFocusList[index];
int vertdiff = next->getTop() - focus->getTop();
int horizdiff = next->getLeft() - focus->getLeft();
if (direction == D_Right && horizdiff <= 0)
return false;
else if (direction == D_Left && horizdiff >= 0)
return false;
else if (direction == D_Down && vertdiff <= 0)
return false;
else if (direction == D_Up && vertdiff >= 0)
return false;
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(keyFocusList[index]);
return true;
}
bool KeyboardNavigation::accept()
{
MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget();
if (!focus)
return false;
//MyGUI::Button* button = focus->castType<MyGUI::Button>(false);
//if (button && button->getEnabled())
if (focus->getTypeName().find("Button") != std::string::npos && focus->getEnabled())
{
focus->eventMouseButtonClick(focus);
return true;
}
return false;
}
}