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openmw-tes3coop/apps/openmw-mp/Script/Functions/Translocations.cpp

107 lines
2.8 KiB
C++

//
// Created by koncord on 29.02.16.
//
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Player.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <iostream>
using namespace std;
void ScriptFunctions::GetPos(unsigned short pid, float *x, float *y, float *z) noexcept
{
*x = 0.00;
*y = 0.00;
*z = 0.00;
Player *player;
GET_PLAYER(pid, player,);
*x = player->Position()->pos[0];
*y = player->Position()->pos[1];
*z = player->Position()->pos[2];
}
void ScriptFunctions::SetPos(unsigned short pid, float x, float y, float z) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->Position()->pos[0] = x;
player->Position()->pos[1] = y;
player->Position()->pos[2] = z;
mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_POS)->Send(player, false);
mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_POS)->Send(player, true);
}
void ScriptFunctions::SetCell(unsigned short pid, const char *name) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
/*if(player->GetCell()->mName == name)
return;*/
cout << "attempt to move player (pid: " << pid << " name: " << player->Npc()->mName << ") from ";
if(!player->GetCell()->isExterior())
cout << "\"" << player->GetCell()->mName << "\"";
else
cout << "exterior";
player->GetCell()->mName = name;
cout << " in to cell \"" << player->GetCell()->mName << "\"" << endl;
player->GetCell()->mData.mFlags |= 1;
mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_CELL)->Send(player, false);
mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_CELL)->Send(player, true);
}
const char* ScriptFunctions::GetCell(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->GetCell()->mName.c_str();
}
bool ScriptFunctions::IsInInterior(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, false);
return !player->GetCell()->isExterior();
}
void ScriptFunctions::GetAngle(unsigned short pid, float *x, float *y, float *z) noexcept
{
*x = 0.00;
*y = 0.00;
*z = 0.00;
Player *player;
GET_PLAYER(pid, player,);
*x = player->Position()->rot[0];
*y = player->Position()->rot[1];
*z = player->Position()->rot[2];
}
void ScriptFunctions::SetAngle(unsigned short pid, float x, float y, float z) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->Position()->rot[0] = x;
player->Position()->rot[1] = y;
player->Position()->rot[2] = z;
mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_POS)->Send(player, false);
mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_POS)->Send(player, true);
}