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openmw-tes3coop/apps/openmw/mwmp/DedicatedPlayer.cpp

405 lines
12 KiB
C++

//
// Created by koncord on 02.01.16.
//
#include "DedicatedPlayer.hpp"
#include <apps/openmw/mwmechanics/aitravel.hpp>
#include "../mwbase/environment.hpp"
#include "../mwstate/statemanagerimp.hpp"
#include "../mwinput/inputmanagerimp.hpp"
#include "../mwgui/windowmanagerimp.hpp"
#include "../mwworld/worldimp.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwclass/npc.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/mechanicsmanagerimp.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/action.hpp"
#include <apps/openmw/mwworld/inventorystore.hpp>
#include <boost/algorithm/clamp.hpp>
using namespace mwmp;
using namespace std;
std::map<RakNet::RakNetGUID, DedicatedPlayer *> Players::players;
DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
{
GetAttack()->pressed = 0;
CreatureStats()->mDead = false;
movementFlags = 0;
}
DedicatedPlayer::~DedicatedPlayer()
{
}
MWWorld::Ptr DedicatedPlayer::getPtr()
{
return ptr;
}
void Players::CreatePlayer(RakNet::RakNetGUID id)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
ESM::NPC dedic_pl = *player.get<ESM::NPC>()->mBase;
DedicatedPlayer *_player = players[id];
dedic_pl.mRace = _player->Npc()->mRace;
dedic_pl.mHead = _player->Npc()->mHead;
dedic_pl.mHair = _player->Npc()->mHair;
dedic_pl.mName = _player->Npc()->mName;
dedic_pl.mFlags = _player->Npc()->mFlags;
if (_player->state == 0)
{
dedic_pl.mId = "Dedicated Player";
std::string recid = world->createRecord(dedic_pl)->mId;
_player->reference = new MWWorld::ManualRef(world->getStore(), recid, 1);
// temporary spawn character in ToddTest cell
ESM::Position _pos;
world->findInteriorPosition("ToddTest", _pos);
MWWorld::CellStore *store = world->getInterior("ToddTest");
MWWorld::Ptr tmp = world->safePlaceObject(_player->reference->getPtr(), store, _pos);
_player->ptr.mCell = tmp.mCell;
_player->ptr.mRef = tmp.mRef;
}
else
{
dedic_pl.mId = players[id]->ptr.get<ESM::NPC>()->mBase->mId;
MWWorld::ESMStore *store = const_cast<MWWorld::ESMStore *>(&world->getStore());
MWWorld::Store<ESM::NPC> *esm_store = const_cast<MWWorld::Store<ESM::NPC> *> (&store->get<ESM::NPC>());
esm_store->insert(dedic_pl);
}
_player->guid = id;
_player->state = 2;
_player->cell = *_player->ptr.getCell()->getCell();
_player->pos = _player->ptr.getRefData().getPosition();
world->enable(players[id]->ptr);
}
void Players::CleanUp()
{
for(std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
delete it->second;
}
void Players::DisconnectPlayer(RakNet::RakNetGUID id)
{
if (players[id]->state > 1)
{
players[id]->state = 1;
MWBase::World *world = MWBase::Environment::get().getWorld();
world->disable(players[id]->getPtr());
//move player to toddTest
ESM::Position _pos;
world->findInteriorPosition("ToddTest", _pos);
MWWorld::CellStore *store = world->getInterior("ToddTest");
world->moveObject(players[id]->getPtr(), store, _pos.pos[0], _pos.pos[1], _pos.pos[2]);
}
}
DedicatedPlayer *Players::GetPlayer(RakNet::RakNetGUID id)
{
return players[id];
}
MWWorld::Ptr DedicatedPlayer::getLiveCellPtr()
{
return reference->getPtr();
}
MWWorld::ManualRef *DedicatedPlayer::getRef()
{
return reference;
}
ESM::Position Slerp(ESM::Position start, ESM::Position end, float percent)
{
// dot product - the cosine of the angle between 2 vectors.
float dot = start.asVec3() * end.asVec3();
// clamp it to be in the range of Acos()
// This may be unnecessary, but floating point
// precision can be a fickle mistress.
dot = boost::algorithm::clamp(dot, -1.0f, 1.0f);
// acos(dot) returns the angle between start and end,
// And multiplying that by percent returns the angle between
// start and the final result.
float theta = acos(dot) * percent;
osg::Vec3f relativeVec = end.asVec3() - start.asVec3() * dot;
relativeVec.normalize(); // Orthonormal basis
// result
osg::Vec3f tmp ((start.asVec3() * cos(theta)) + (relativeVec * sin(theta)));
ESM::Position result;
result.pos[0] = tmp.x();
result.pos[1] = tmp.y();
result.pos[2] = tmp.z();
result.rot[0] = start.rot[0];
result.rot[1] = start.rot[1];
result.rot[2] = result.rot[2];
return result;
}
osg::Vec3f Lerp(osg::Vec3f start, osg::Vec3f end, float percent)
{
osg::Vec3f p(percent, percent, percent);
return (start + osg::componentMultiply(p, (end - start)));
}
void DedicatedPlayer::Move(float dt)
{
if (state != 2) return;
ESM::Position ref_pos = ptr.getRefData().getPosition();
MWBase::World *world = MWBase::Environment::get().getWorld();
{
osg::Vec3f lerp = Lerp(ref_pos.asVec3(), pos.asVec3(), dt * 15);
ref_pos.pos[0] = lerp.x();
ref_pos.pos[1] = lerp.y();
ref_pos.pos[2] = lerp.z();
ptr.getRefData().setPosition(ref_pos);
}
MWMechanics::Movement *move = &ptr.getClass().getMovementSettings(ptr);
move->mPosition[0] = dir.pos[0];
move->mPosition[1] = dir.pos[1];
move->mPosition[2] = dir.pos[2];
world->rotateObject(ptr, pos.rot[0], pos.rot[1], pos.rot[2]);
}
void Players::Update(float dt)
{
for(std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
{
DedicatedPlayer *pl = it->second;
if(pl == 0) continue;
MWMechanics::NpcStats *npcStats = &pl->ptr.getClass().getNpcStats(pl->getPtr());
MWMechanics::DynamicStat<float> value;
if(pl->CreatureStats()->mDead)
{
value.readState(pl->CreatureStats()->mDynamic[0]);
npcStats->setHealth(value);
continue;
}
value.readState(pl->CreatureStats()->mDynamic[0]);
npcStats->setHealth(value);
value.readState(pl->CreatureStats()->mDynamic[1]);
npcStats->setMagicka(value);
value.readState(pl->CreatureStats()->mDynamic[2]);
npcStats->setFatigue(value);
if(npcStats->isDead())
npcStats->resurrect();
npcStats->setAttacked(false);
npcStats->getAiSequence().stopCombat();
npcStats->setAlarmed(false);
npcStats->setAiSetting(MWMechanics::CreatureStats::AI_Alarm, 0);
npcStats->setAiSetting(MWMechanics::CreatureStats::AI_Fight, 0);
npcStats->setAiSetting(MWMechanics::CreatureStats::AI_Flee, 0);
npcStats->setAiSetting(MWMechanics::CreatureStats::AI_Hello, 0);
npcStats->setBaseDisposition(255);
pl->Move(dt);
pl->UpdateDrawState();
}
}
void DedicatedPlayer::UpdatePtr(MWWorld::Ptr newPtr)
{
ptr.mCell = newPtr.mCell;
ptr.mRef = newPtr.mRef;
ptr.mContainerStore = newPtr.mContainerStore;
}
DedicatedPlayer *Players::NewPlayer(RakNet::RakNetGUID guid)
{
players[guid] = new DedicatedPlayer(guid);
players[guid]->state = 0;
return players[guid];
}
void DedicatedPlayer::UpdateInventory()
{
MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
{
MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
const string &dedicItem = EquipedItem(slot)->refid;
std::string item = "";
bool equal = false;
if(it != invStore.end())
{
item = it->getCellRef().getRefId();
if(!Misc::StringUtils::ciEqual(item, dedicItem)) // if other item equiped
{
MWWorld::ContainerStore &store = ptr.getClass().getContainerStore(ptr);
store.remove(item, store.count(item), ptr);
}
else
equal = true;
}
if(dedicItem.empty() || equal)
continue;
const int count = EquipedItem(slot)->count;
ptr.getClass().getContainerStore(ptr).add(dedicItem, count, ptr);
for (MWWorld::ContainerStoreIterator it2 = invStore.begin(); it2 != invStore.end(); ++it2)
{
if (::Misc::StringUtils::ciEqual(it2->getCellRef().getRefId(), dedicItem)) // equip item
{
boost::shared_ptr<MWWorld::Action> action = it2->getClass().use(*it2);
action->execute(ptr);
break;
}
}
}
}
const std::string DedicatedPlayer::GetAnim()
{
static string anim;
static string anim_dir;
static string anim_weap;
MWMechanics::NpcStats *npcStats = &ptr.getClass().getNpcStats(ptr);
if (movementFlags & MWMechanics::CreatureStats::Flag_Run)
anim = "run";
else if (movementFlags & MWMechanics::CreatureStats::Flag_Sneak)
anim = "sneak";
else
anim = "walk";
if(movementAnim != 0)
{
if (movementAnim == 3)
anim_dir = "forward";
else if (movementAnim == 4)
anim_dir = "back";
else if (movementAnim == 2)
anim_dir = "left";
else if (movementAnim == 1)
anim_dir = "right";
}
else
{
anim = "idle";
anim_dir = "";
}
if (npcStats->getDrawState() == MWMechanics::DrawState_Weapon)
{
MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
MWWorld::ContainerStoreIterator weaponSlot = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if (weaponSlot != invStore.end() && weaponSlot->getTypeName() == typeid(ESM::Weapon).name())
{
int type = weaponSlot->get<ESM::Weapon>()->mBase->mData.mType;
if (type == ESM::Weapon::ShortBladeOneHand ||
type == ESM::Weapon::LongBladeOneHand ||
type == ESM::Weapon::BluntOneHand ||
type == ESM::Weapon::AxeOneHand /*||
type == ESM::Weapon::MarksmanThrown ||
type == ESM::Weapon::MarksmanCrossbow ||
type == ESM::Weapon::MarksmanBow*/)
anim_weap = "1h";
else if(type == ESM::Weapon::LongBladeTwoHand ||
type == ESM::Weapon::BluntTwoClose ||
type == ESM::Weapon::AxeTwoHand)
anim_weap = "2c";
else if(type == ESM::Weapon::BluntTwoWide ||
type == ESM::Weapon::SpearTwoWide)
anim_weap = "2w";
}
else
anim_weap = "hh";
}
else if (movementAnim == 0 && npcStats->getDrawState() == MWMechanics::DrawState_Spell)
anim_weap = "spell";
else
anim_weap = "";
return (anim + anim_dir + anim_weap);
}
DedicatedPlayer *Players::GetPlayer(const MWWorld::Ptr &ptr)
{
std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin();
for(; it != players.end(); it++)
{
if(it->second == 0 || it->second->getPtr().mRef == 0)
continue;
string refid = ptr.getCellRef().getRefId();
if(it->second->getPtr().getCellRef().getRefId() == refid)
return it->second;
}
return 0;
}
void DedicatedPlayer::UpdateDrawState()
{
using namespace MWMechanics;
if (drawState == 0)
ptr.getClass().getNpcStats(ptr).setDrawState(DrawState_Nothing);
else if(drawState == 1)
ptr.getClass().getNpcStats(ptr).setDrawState(DrawState_Weapon);
else if(drawState == 2)
ptr.getClass().getNpcStats(ptr).setDrawState(DrawState_Spell);
MWMechanics::NpcStats *npcStats = &ptr.getClass().getNpcStats(ptr);
npcStats->setMovementFlag(CreatureStats::Flag_Run, (movementFlags & CreatureStats::Flag_Run) != 0);
npcStats->setMovementFlag(CreatureStats::Flag_Sneak, (movementFlags & CreatureStats::Flag_Sneak) != 0);
npcStats->setMovementFlag(CreatureStats::Flag_ForceJump, (movementFlags & CreatureStats::Flag_ForceJump) != 0);
npcStats->setMovementFlag(CreatureStats::Flag_ForceMoveJump, (movementFlags & CreatureStats::Flag_ForceMoveJump) != 0);
}
void DedicatedPlayer::updateCell()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::CellStore *cellStore;
if (cell.isExterior() == 1)
cellStore = world->getExterior(cell.mCellId.mIndex.mX, cell.mCellId.mIndex.mY);
else
cellStore = world->getInterior(cell.mName);
UpdatePtr(world->moveObject(ptr, cellStore, pos.pos[0], pos.pos[1], pos.pos[2]));
}