openmw-tes3coop/apps/openmw/mwmechanics
2016-02-02 22:50:11 +01:00
..
activespells.cpp When an actor dies purge all spell effects cast by that actor (Fixes #3175) 2016-02-01 22:52:28 +01:00
activespells.hpp Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
actor.cpp
actor.hpp
actors.cpp Partly revert "Avoid directly iterating the actor map (Fixes #3173)" 2016-02-02 15:57:15 +01:00
actors.hpp AiEscort do not follow target through doors 2015-12-19 15:15:44 +01:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp Accept a ConstPtr in getDoorState 2015-12-19 16:15:45 +01:00
aiavoiddoor.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aicombat.cpp Fix cppcheck warnings 2016-01-03 20:19:38 +01:00
aicombat.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aicombataction.cpp Optimize MWMechanics::Spells 2015-11-27 01:07:15 +01:00
aicombataction.hpp
aiescort.cpp Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)" 2016-02-02 22:08:12 +01:00
aiescort.hpp AiEscort makes the actor side with target in fights (Bug #2697) 2015-12-06 23:38:51 +01:00
aifollow.cpp Fix cppcheck warnings 2016-01-03 20:19:38 +01:00
aifollow.hpp AiEscort do not follow target through doors 2015-12-19 15:15:44 +01:00
aipackage.cpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aipackage.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aipursue.cpp
aipursue.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aisequence.cpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aisequence.hpp
aistate.hpp
aitravel.cpp Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)" 2016-02-02 22:08:12 +01:00
aitravel.hpp
aiwander.cpp AiWander: reset mAllowedNodes on cell change (Fixes #3176, Fixes #3130) 2016-02-02 00:41:40 +01:00
aiwander.hpp AiWander: reset mAllowedNodes on cell change (Fixes #3176, Fixes #3130) 2016-02-02 00:41:40 +01:00
alchemy.cpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
autocalcspell.cpp
autocalcspell.hpp
character.cpp Actors that start the game as dead do not float to the surface (Fixes #3177) 2016-02-01 23:18:18 +01:00
character.hpp Actors that start the game as dead do not float to the surface (Fixes #3177) 2016-02-01 23:18:18 +01:00
combat.cpp
combat.hpp
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Make sure that health is >= 1 when resurrecting the player (Fixes #2972) 2015-12-09 01:52:20 +01:00
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp Optimize MWMechanics::Spells 2015-11-27 01:07:15 +01:00
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Fix some defects reported by Coverity CI 2016-01-21 16:08:04 +01:00
mechanicsmanagerimp.hpp Move werewolf functions from World to MechanicsManager 2015-12-26 18:23:13 +01:00
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp Restore getNearbyDoor 2015-12-07 03:53:46 +01:00
obstacle.hpp
pathfinding.cpp
pathfinding.hpp
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Do not apply effects with CasterLinked flag when there is no valid caster 2016-02-01 22:57:08 +01:00
spellcasting.hpp
spells.cpp Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
spells.hpp Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Missing include fix 2015-12-18 02:58:38 +01:00
summoning.hpp