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activespells.cpp
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When an actor dies purge all spell effects cast by that actor (Fixes #3175)
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2016-02-01 22:52:28 +01:00 |
activespells.hpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
actor.cpp
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actor.hpp
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actors.cpp
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Partly revert "Avoid directly iterating the actor map (Fixes #3173)"
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2016-02-02 15:57:15 +01:00 |
actors.hpp
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AiEscort do not follow target through doors
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2015-12-19 15:15:44 +01:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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Accept a ConstPtr in getDoorState
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2015-12-19 16:15:45 +01:00 |
aiavoiddoor.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aicombat.cpp
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Fix cppcheck warnings
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2016-01-03 20:19:38 +01:00 |
aicombat.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aicombataction.cpp
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Optimize MWMechanics::Spells
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2015-11-27 01:07:15 +01:00 |
aicombataction.hpp
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aiescort.cpp
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Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)"
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2016-02-02 22:08:12 +01:00 |
aiescort.hpp
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AiEscort makes the actor side with target in fights (Bug #2697)
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2015-12-06 23:38:51 +01:00 |
aifollow.cpp
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Fix cppcheck warnings
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2016-01-03 20:19:38 +01:00 |
aifollow.hpp
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AiEscort do not follow target through doors
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2015-12-19 15:15:44 +01:00 |
aipackage.cpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aipackage.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aipursue.cpp
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aipursue.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aisequence.cpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aisequence.hpp
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aistate.hpp
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aitravel.cpp
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Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)"
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2016-02-02 22:08:12 +01:00 |
aitravel.hpp
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aiwander.cpp
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AiWander: reset mAllowedNodes on cell change (Fixes #3176, Fixes #3130)
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2016-02-02 00:41:40 +01:00 |
aiwander.hpp
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AiWander: reset mAllowedNodes on cell change (Fixes #3176, Fixes #3130)
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2016-02-02 00:41:40 +01:00 |
alchemy.cpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
alchemy.hpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Actors that start the game as dead do not float to the surface (Fixes #3177)
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2016-02-01 23:18:18 +01:00 |
character.hpp
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Actors that start the game as dead do not float to the surface (Fixes #3177)
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2016-02-01 23:18:18 +01:00 |
combat.cpp
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combat.hpp
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coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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Make sure that health is >= 1 when resurrecting the player (Fixes #2972)
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2015-12-09 01:52:20 +01:00 |
creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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Optimize MWMechanics::Spells
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2015-11-27 01:07:15 +01:00 |
drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Fix some defects reported by Coverity CI
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2016-01-21 16:08:04 +01:00 |
mechanicsmanagerimp.hpp
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Move werewolf functions from World to MechanicsManager
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2015-12-26 18:23:13 +01:00 |
movement.hpp
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npcstats.cpp
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npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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Restore getNearbyDoor
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2015-12-07 03:53:46 +01:00 |
obstacle.hpp
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pathfinding.cpp
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pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Do not apply effects with CasterLinked flag when there is no valid caster
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2016-02-01 22:57:08 +01:00 |
spellcasting.hpp
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spells.cpp
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Some fixes for building on FreeBSD
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2016-01-25 14:13:16 +01:00 |
spells.hpp
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Some fixes for building on FreeBSD
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2016-01-25 14:13:16 +01:00 |
stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Missing include fix
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2015-12-18 02:58:38 +01:00 |
summoning.hpp
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