..
activespells.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
activespells.hpp
Handle CasterLinked magic effect flag
2014-01-12 10:21:49 +01:00
actors.cpp
Crime and self defense fixes
2014-05-06 19:15:43 +02:00
actors.hpp
Added update sneak to actors
2014-05-03 12:48:07 -04:00
aiactivate.cpp
Ai pursue now controls guards pursuit of crimes
2014-04-02 00:18:22 -04:00
aiactivate.hpp
Ai pursue now controls guards pursuit of crimes
2014-04-02 00:18:22 -04:00
aicombat.cpp
uninit bool and invalid iterator bugs fixes
2014-04-30 23:57:19 +04:00
aicombat.hpp
warning fix, vars renaming
2014-04-27 22:38:04 +04:00
aiescort.cpp
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
aiescort.hpp
some clean up
2014-01-12 22:47:22 +01:00
aifollow.cpp
Made aifollowers run when long distances (800 or 10000, depending) from what they're following.
2014-04-23 02:57:48 -04:00
aifollow.hpp
add AIfollow to summoned creatures
2014-03-05 11:24:39 +01:00
aipackage.cpp
Issue #389 : added AI package base class and AI packages management class
2012-09-04 13:25:53 +02:00
aipackage.hpp
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
aipursue.cpp
AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime.
2014-05-03 17:17:00 +02:00
aipursue.hpp
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
aisequence.cpp
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
aisequence.hpp
Crime and self defense fixes
2014-05-06 19:15:43 +02:00
aitravel.cpp
AiWander: make sure to walk, not run
2014-04-26 05:01:26 +02:00
aitravel.hpp
WIP
2014-02-05 16:12:50 +01:00
aiwander.cpp
fix to broken aiwander logic
2014-05-01 11:41:25 +04:00
aiwander.hpp
fix to broken aiwander logic
2014-05-01 11:41:25 +04:00
alchemy.cpp
Remove unused magic effect flags and update esmtool output
2014-01-12 01:25:00 +01:00
alchemy.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
character.cpp
Fixes #1144 : Don't refreshCurrentAnims when adding already dead actors
2014-05-01 16:55:16 +02:00
character.hpp
Play deathknockout/deathknockdown animations when appropriate
2014-03-26 18:55:16 +01:00
combat.cpp
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
combat.hpp
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
creaturestats.cpp
Added onKnockdown command
2014-04-27 20:54:22 -04:00
creaturestats.hpp
Added onKnockdown command
2014-04-27 20:54:22 -04:00
disease.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
drawstate.hpp
disabling gcc extensions
2012-10-09 17:10:25 +02:00
enchanting.cpp
Use some more GMSTs for enchanting
2014-01-29 15:37:26 +01:00
enchanting.hpp
Detect selling stolen items or enchanting with stolen items
2014-01-22 13:04:55 +01:00
levelledlist.hpp
Feature #701 : Spawn levelled creatures in cells
2014-01-18 07:26:27 +01:00
magiceffects.cpp
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
2013-11-13 18:51:28 +01:00
magiceffects.hpp
Implement SoulTrap magic effect
2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp
Crime and self defense fixes
2014-05-06 19:15:43 +02:00
mechanicsmanagerimp.hpp
Say an attack phrase when combat starts
2014-05-06 00:13:31 +02:00
movement.hpp
Store the position and rotation in MWMechanics::Movement
2013-03-30 19:00:46 -07:00
npcstats.cpp
Fixes #1291 : Faction rank saving issue
2014-04-26 11:41:44 +02:00
npcstats.hpp
Cleaned up code, implemented crime ids
2014-04-05 10:26:14 -04:00
objects.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
objects.hpp
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
obstacle.cpp
Suppress travis warning and one more tweak.
2014-04-20 16:49:57 +10:00
obstacle.hpp
Forgot to add a guard :-(
2014-04-18 16:45:31 +10:00
pathfinding.cpp
merge master
2014-04-27 13:49:31 +04:00
pathfinding.hpp
fix to broken aiwander logic
2014-05-01 11:41:25 +04:00
pathgrid.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
pathgrid.hpp
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
pickpocket.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Removed mLocked, kept it as "Negative lock level means unlocked"
2014-04-23 10:00:18 -04:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
spellcasting.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
spells.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
spells.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
stat.cpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
stat.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
steering.cpp
merge master
2014-04-27 13:49:31 +04:00
steering.hpp
merge master
2014-04-27 13:49:31 +04:00