openmw-tes3coop/apps/openmw/mwmechanics/alchemy.cpp

98 lines
2.5 KiB
C++

#include "alchemy.hpp"
#include <algorithm>
#include <stdexcept>
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
void MWMechanics::Alchemy::setAlchemist (const MWWorld::Ptr& npc)
{
mNpc = npc;
mIngredients.resize (4);
std::fill (mIngredients.begin(), mIngredients.end(), MWWorld::Ptr());
mTools.resize (4);
std::fill (mTools.begin(), mTools.end(), MWWorld::Ptr());
MWWorld::ContainerStore& store = MWWorld::Class::get (npc).getContainerStore (npc);
for (MWWorld::ContainerStoreIterator iter (store.begin (MWWorld::ContainerStore::Type_Apparatus));
iter!=store.end(); ++iter)
{
MWWorld::LiveCellRef<ESM::Apparatus>* ref = iter->get<ESM::Apparatus>();
int type = ref->base->mData.mType;
if (type<0 || type>=static_cast<int> (mTools.size()))
throw std::runtime_error ("invalid apparatus type");
if (!mTools[type].isEmpty())
if (ref->base->mData.mQuality<=mTools[type].get<ESM::Apparatus>()->base->mData.mQuality)
continue;
mTools[type] = *iter;
}
}
MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::beginTools() const
{
return mTools.begin();
}
MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::endTools() const
{
return mTools.end();
}
MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::beginIngredients() const
{
return mIngredients.begin();
}
MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::endIngredients() const
{
return mIngredients.end();
}
void MWMechanics::Alchemy::clear()
{
mNpc = MWWorld::Ptr();
mTools.clear();
mIngredients.clear();
}
int MWMechanics::Alchemy::addIngredient (const MWWorld::Ptr& ingredient)
{
// find a free slot
int slot = -1;
for (int i=0; i<static_cast<int> (mIngredients.size()); ++i)
if (mIngredients[i].isEmpty())
{
slot = i;
break;
}
if (slot==-1)
return -1;
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
if (!iter->isEmpty() && ingredient.get<ESM::Ingredient>()==iter->get<ESM::Ingredient>())
return -1;
mIngredients[slot] = ingredient;
return slot;
}
void MWMechanics::Alchemy::removeIngredient (int index)
{
if (index>=0 && index<static_cast<int> (mIngredients.size()))
mIngredients[index] = MWWorld::Ptr();
}