forked from teamnwah/openmw-tes3coop
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92 lines
3.3 KiB
C++
92 lines
3.3 KiB
C++
#include "clone.hpp"
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#include <osg/StateSet>
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#include <osg/Version>
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#include <osgParticle/ParticleProcessor>
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#include <osgParticle/ParticleSystemUpdater>
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#include <osgParticle/Emitter>
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#include <osgParticle/Program>
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#include <components/sceneutil/morphgeometry.hpp>
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#include <components/sceneutil/riggeometry.hpp>
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namespace SceneUtil
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{
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CopyOp::CopyOp()
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{
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setCopyFlags(osg::CopyOp::DEEP_COPY_NODES
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// Controller might need different inputs per scene instance
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| osg::CopyOp::DEEP_COPY_CALLBACKS
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| osg::CopyOp::DEEP_COPY_USERDATA);
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}
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osg::StateSet* CopyOp::operator ()(const osg::StateSet* stateset) const
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{
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if (!stateset)
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return NULL;
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if (stateset->getDataVariance() == osg::StateSet::DYNAMIC)
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return osg::clone(stateset, *this);
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return const_cast<osg::StateSet*>(stateset);
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}
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osg::Node* CopyOp::operator ()(const osg::Node* node) const
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{
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if (const osgParticle::ParticleProcessor* processor = dynamic_cast<const osgParticle::ParticleProcessor*>(node))
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return operator()(processor);
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if (const osgParticle::ParticleSystemUpdater* updater = dynamic_cast<const osgParticle::ParticleSystemUpdater*>(node))
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{
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osgParticle::ParticleSystemUpdater* cloned = new osgParticle::ParticleSystemUpdater(*updater, osg::CopyOp::SHALLOW_COPY);
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mMap2[cloned] = updater->getParticleSystem(0);
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return cloned;
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}
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return osg::CopyOp::operator()(node);
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}
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osg::Drawable* CopyOp::operator ()(const osg::Drawable* drawable) const
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{
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if (const osgParticle::ParticleSystem* partsys = dynamic_cast<const osgParticle::ParticleSystem*>(drawable))
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return operator()(partsys);
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if (dynamic_cast<const SceneUtil::RigGeometry*>(drawable) || dynamic_cast<const SceneUtil::MorphGeometry*>(drawable))
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{
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return osg::clone(drawable, *this);
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}
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return osg::CopyOp::operator()(drawable);
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}
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osgParticle::ParticleProcessor* CopyOp::operator() (const osgParticle::ParticleProcessor* processor) const
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{
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osgParticle::ParticleProcessor* cloned = osg::clone(processor, osg::CopyOp::DEEP_COPY_CALLBACKS);
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mMap[cloned] = processor->getParticleSystem();
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return cloned;
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}
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osgParticle::ParticleSystem* CopyOp::operator ()(const osgParticle::ParticleSystem* partsys) const
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{
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osgParticle::ParticleSystem* cloned = osg::clone(partsys, *this);
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for (std::map<osgParticle::ParticleProcessor*, const osgParticle::ParticleSystem*>::const_iterator it = mMap.begin(); it != mMap.end(); ++it)
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{
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if (it->second == partsys)
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{
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it->first->setParticleSystem(cloned);
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}
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}
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for (std::map<osgParticle::ParticleSystemUpdater*, const osgParticle::ParticleSystem*>::const_iterator it = mMap2.begin(); it != mMap2.end(); ++it)
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{
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if (it->second == partsys)
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{
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osgParticle::ParticleSystemUpdater* updater = it->first;
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updater->removeParticleSystem(updater->getParticleSystem(0));
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updater->addParticleSystem(cloned);
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}
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}
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return cloned;
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}
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}
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