openmw-tes3coop/apps/openmw/mwclass/clothing.cpp
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00

301 lines
9.5 KiB
C++

#include "clothing.hpp"
#include <components/esm/loadclot.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/physicssystem.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
namespace MWClass
{
void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Clothing::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
}
std::string Clothing::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
assert(ref->mBase != NULL);
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Clothing::getName (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return defaultItemActivate(ptr, actor);
}
std::string Clothing::getScript (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Clothing::getEquipmentSlots (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
std::vector<int> slots_;
if (ref->mBase->mData.mType==ESM::Clothing::Ring)
{
slots_.push_back (int (MWWorld::InventoryStore::Slot_LeftRing));
slots_.push_back (int (MWWorld::InventoryStore::Slot_RightRing));
}
else
{
const int size = 9;
static const int sMapping[size][2] =
{
{ ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Shirt },
{ ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt },
{ ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe },
{ ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants },
{ ESM::Clothing::Shoes, MWWorld::InventoryStore::Slot_Boots },
{ ESM::Clothing::LGlove, MWWorld::InventoryStore::Slot_LeftGauntlet },
{ ESM::Clothing::RGlove, MWWorld::InventoryStore::Slot_RightGauntlet },
{ ESM::Clothing::Skirt, MWWorld::InventoryStore::Slot_Skirt },
{ ESM::Clothing::Amulet, MWWorld::InventoryStore::Slot_Amulet }
};
for (int i=0; i<size; ++i)
if (sMapping[i][0]==ref->mBase->mData.mType)
{
slots_.push_back (int (sMapping[i][1]));
break;
}
}
return std::make_pair (slots_, false);
}
int Clothing::getEquipmentSkill (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
if (ref->mBase->mData.mType==ESM::Clothing::Shoes)
return ESM::Skill::Unarmored;
return -1;
}
int Clothing::getValue (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return ref->mBase->mData.mValue;
}
void Clothing::registerSelf()
{
boost::shared_ptr<Class> instance (new Clothing);
registerClass (typeid (ESM::Clothing).name(), instance);
}
std::string Clothing::getUpSoundId (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
if (ref->mBase->mData.mType == 8)
{
return std::string("Item Ring Up");
}
return std::string("Item Clothes Up");
}
std::string Clothing::getDownSoundId (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
if (ref->mBase->mData.mType == 8)
{
return std::string("Item Ring Down");
}
return std::string("Item Clothes Down");
}
std::string Clothing::getInventoryIcon (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return ref->mBase->mIcon;
}
bool Clothing::hasToolTip (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Clothing::getToolTipInfo (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(getValue(ptr), "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mRef.mFaction, "Faction");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = ptr.getCellRef().mEnchantmentCharge;
info.text = text;
return info;
}
std::string Clothing::getEnchantment (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return ref->mBase->mEnchant;
}
void Clothing::applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
ESM::Clothing newItem = *ref->mBase;
newItem.mId="";
newItem.mName=newName;
newItem.mData.mEnchant=enchCharge;
newItem.mEnchant=enchId;
const ESM::Clothing *record = MWBase::Environment::get().getWorld()->createRecord (newItem);
ref->mBase = record;
ref->mRef.mRefID = record->mId;
}
std::pair<int, std::string> Clothing::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
{
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots_ = ptr.getClass().getEquipmentSlots(ptr);
if (slots_.first.empty())
return std::make_pair(0, "");
if (npc.getClass().isNpc())
{
std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
if(race->mData.mFlags & ESM::Race::Beast)
{
std::vector<ESM::PartReference> parts = ptr.get<ESM::Clothing>()->mBase->mParts.mParts;
for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
{
if((*itr).mPart == ESM::PRT_Head)
return std::make_pair(0, "#{sNotifyMessage13}");
if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
return std::make_pair(0, "#{sNotifyMessage15}");
}
}
}
return std::make_pair (1, "");
}
boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const
{
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
action->setSound(getUpSoundId(ptr));
return action;
}
MWWorld::Ptr
Clothing::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return MWWorld::Ptr(&cell.get<ESM::Clothing>().insert(*ref), &cell);
}
int Clothing::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return ref->mBase->mData.mEnchant;
}
bool Clothing::canSell (const MWWorld::Ptr& item, int npcServices) const
{
return npcServices & ESM::NPC::Clothing;
}
float Clothing::getWeight(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return ref->mBase->mData.mWeight;
}
}