openmw-tes3coop/apps/openmw
Michał Ściubidło 20efeea5d9 AI tell their greatings even when player is moving (like morrowind).
Greating reset distance was greatly inflated comparing with morrowind.
2014-07-28 23:45:26 +01:00
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mwbase Merge branch 'scripts' 2014-07-28 09:02:24 +02:00
mwclass Merge remote-tracking branch 'scrawl/master' 2014-07-28 09:03:17 +02:00
mwdialogue Merge branch 'scripts' 2014-07-28 09:02:24 +02:00
mwgui Moved merchant restock from trade start to dialogue start, since other services also interact with it. 2014-07-28 02:27:48 +02:00
mwinput Fix not being able to exit dialogue using Escape when a Goodbye link appears 2014-07-13 06:42:24 +02:00
mwmechanics AI tell their greatings even when player is moving (like morrowind). 2014-07-28 23:45:26 +01:00
mwrender Remove defunct option for building without FFmpeg 2014-07-28 17:46:41 +02:00
mwscript Merge branch 'scripts' 2014-07-28 09:02:24 +02:00
mwsound Remove defunct option for building without FFmpeg 2014-07-28 17:46:41 +02:00
mwstate removed some redundancies; some more general cleanup 2014-07-25 12:23:18 +02:00
mwworld Merge remote-tracking branch 'scrawl/master' 2014-07-28 09:03:17 +02:00
CMakeLists.txt Remove defunct option for building without FFmpeg 2014-07-28 17:46:41 +02:00
crashcatcher.cpp Fix messagebox on crash showing wrong path 2014-06-28 15:31:55 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load 2014-07-25 12:17:15 +02:00
engine.hpp blacklisting for scripts in OpenMW 2014-07-21 09:34:10 +02:00
main.cpp Merge remote-tracking branch 'miroslavr/master' 2014-07-28 10:06:22 +02:00