openmw-tes3coop/components/nifogre
Nathan Jeffords 2181393518 change texture renaming logic to increase performance
ResourceGroupManager::resourceExistsInAnyGroup is slow (at least on
windows) if the tested path does not exist, but is fast if it does (due
to finding it in the index). This change tries the '.dds' version of the
name first, and reverts to the original if the '.dds' version was not
found.
2013-01-04 11:36:22 -08:00
..
tests Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
ogre_nif_loader.cpp change texture renaming logic to increase performance 2013-01-04 11:36:22 -08:00
ogre_nif_loader.hpp Use a multimap to store the text keys 2012-09-28 23:20:15 -07:00