forked from teamnwah/openmw-tes3coop
Conflicts: apps/launcher/graphicspage.cpp apps/opencs/editor.cpp apps/opencs/model/doc/document.cpp apps/opencs/view/render/cell.cpp apps/opencs/view/render/mousestate.cpp apps/opencs/view/render/textoverlay.cpp apps/opencs/view/render/worldspacewidget.cpp apps/openmw/mwclass/creature.cpp apps/openmw/mwclass/npc.cpp apps/openmw/mwgui/inventorywindow.cpp apps/openmw/mwgui/loadingscreen.cpp apps/openmw/mwgui/mapwindow.cpp apps/openmw/mwgui/pickpocketitemmodel.cpp apps/openmw/mwgui/waitdialog.cpp apps/openmw/mwmechanics/combat.cpp apps/openmw/mwmechanics/mechanicsmanagerimp.cpp apps/openmw/mwrender/globalmap.cpp apps/openmw/mwworld/physicssystem.cpp apps/openmw/mwworld/refdata.cpp apps/openmw/mwworld/scene.cpp apps/openmw/mwworld/worldimp.cpp components/sdlutil/sdlinputwrapper.cpp extern/shiny/Main/Factory.cpp extern/shiny/Main/MaterialInstance.cpp extern/shiny/Main/Platform.cpp extern/shiny/Main/ShaderSet.cpp |
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.. | ||
.gitignore | ||
animation.cpp | ||
animation.hpp | ||
bulletdebugdraw.cpp | ||
bulletdebugdraw.hpp | ||
camera.cpp | ||
camera.hpp | ||
cell.hpp | ||
characterpreview.cpp | ||
characterpreview.hpp | ||
creatureanimation.cpp | ||
creatureanimation.hpp | ||
effectmanager.cpp | ||
effectmanager.hpp | ||
globalmap.cpp | ||
globalmap.hpp | ||
localmap.cpp | ||
localmap.hpp | ||
npcanimation.cpp | ||
npcanimation.hpp | ||
objects.cpp | ||
objects.hpp | ||
occlusionquery.cpp | ||
occlusionquery.hpp | ||
pathgrid.cpp | ||
pathgrid.hpp | ||
refraction.cpp | ||
refraction.hpp | ||
renderinginterface.hpp | ||
renderingmanager.cpp | ||
renderingmanager.hpp | ||
rendermode.hpp | ||
ripplesimulation.cpp | ||
ripplesimulation.hpp | ||
shadows.cpp | ||
shadows.hpp | ||
sky.cpp | ||
sky.hpp | ||
terrainstorage.cpp | ||
terrainstorage.hpp | ||
util.cpp | ||
util.hpp | ||
vismask.hpp | ||
water.cpp | ||
water.hpp | ||
weaponanimation.cpp | ||
weaponanimation.hpp |