openmw-tes3coop/apps/openmw/mwdialogue/dialoguemanager.hpp
2012-02-15 13:23:59 +01:00

45 lines
1.1 KiB
C++

#ifndef GAME_MMDIALOG_DIALOGUEMANAGER_H
#define GAME_MWDIALOG_DIALOGUEMANAGER_H
#include <components/esm/loadinfo.hpp>
#include "../mwworld/ptr.hpp"
#include <map>
namespace MWWorld
{
class Environment;
}
namespace MWDialogue
{
class DialogueManager
{
MWWorld::Environment& mEnvironment;
bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo::SelectStruct& select) const;
bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const;
void parseText(std::string text);
std::map<std::string,bool> knownTopics;// Those are the topics the player knows.
std::map<std::string,std::string> actorKnownTopics;
public:
DialogueManager (MWWorld::Environment& environment);
void startDialogue (const MWWorld::Ptr& actor);
void addTopic(std::string topic);
//calbacks for the GUI
void keywordSelected(std::string keyword);
void goodbyeSelected();
void questionAnswered(std::string answere);
};
}
#endif