openmw-tes3coop/apps/openmw/mwworld
2014-05-14 13:38:10 -04:00
..
action.cpp
action.hpp
actionalchemy.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionalchemy.hpp
actionapply.cpp Fix invisibility not breaking on certain actions 2014-05-12 02:20:56 +02:00
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
actioneat.hpp
actionequip.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp Fix for not being able to pick up scrolls during combat 2014-04-27 09:15:37 +02:00
actionread.hpp
actionrepair.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionrepair.hpp
actionsoulgem.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionsoulgem.hpp
actiontake.cpp Implement theft detection 2014-01-07 19:58:17 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
actionteleport.hpp
actiontrap.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
actiontrap.hpp
cellfunctors.hpp
cellreflist.hpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
cells.cpp Savegame: store fog of war (Closes #1177) 2014-05-11 02:07:58 +02:00
cells.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
cellstore.cpp Savegame: store fog of war (Closes #1177) 2014-05-11 02:07:58 +02:00
cellstore.hpp Savegame: store fog of war (Closes #1177) 2014-05-11 02:07:58 +02:00
class.cpp Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 2014-04-23 13:02:51 -04:00
class.hpp Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 2014-04-23 13:02:51 -04:00
containerstore.cpp Fixes #1302: Do not attempt to set OnPcAdd before the script has been added 2014-05-01 16:55:15 +02:00
containerstore.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
esmstore.hpp Fix a bug in ESMStore code that checks for duplicate record insertions 2014-05-11 00:10:28 +02:00
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
globals.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
inventorystore.cpp Fix AiCombat exception when actor has a lockpick/probe equipped. 2014-05-10 00:37:36 +02:00
inventorystore.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
livecellref.cpp Fix a potential crash when loading script locals from savegame 2014-05-10 21:31:49 +02:00
livecellref.hpp Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
localscripts.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
localscripts.hpp
manualref.hpp Removed mLocked, kept it as "Negative lock level means unlocked" 2014-04-23 10:00:18 -04:00
nullaction.hpp
omwloader.cpp
omwloader.hpp
physicssystem.cpp Fixes #869: Added methods to control external and internal collision modes separately 2014-05-13 01:43:52 +02:00
physicssystem.hpp
player.cpp #58 - Sneak Skill: functional sneaking 2014-05-04 16:20:09 -04:00
player.hpp Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
ptr.cpp make Ptr a bit more pointer-like 2014-02-23 18:17:41 +01:00
ptr.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
recordcmp.hpp
refdata.cpp fix for previous commit 2014-03-22 16:39:24 +01:00
refdata.hpp fix for previous commit 2014-03-22 16:39:24 +01:00
scene.cpp Fixes #275: force updating exterior cell maps even if already in cache 2014-05-11 18:01:47 +02:00
scene.hpp Fixes #772: Give scripts a chance to run before updating map, so that disabled objects are not visible 2014-05-11 18:01:47 +02:00
store.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
store.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
timestamp.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
timestamp.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
weather.cpp Fix sunlight for interiors 2014-05-02 21:20:27 +02:00
weather.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
worldimp.cpp Added stuck mitigation for AiAvoidDoor 2014-05-14 13:38:10 -04:00
worldimp.hpp Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00