forked from teamnwah/openmw-tes3coop
2944be18ae
There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude? The only workable solution is to allow the server to clear the modifier. |
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.. | ||
API | ||
Functions | ||
LangLua | ||
LangNative | ||
LangPawn | ||
Language.hpp | ||
Platform.hpp | ||
Script.cpp | ||
Script.hpp | ||
ScriptFunction.cpp | ||
ScriptFunction.hpp | ||
ScriptFunctions.cpp | ||
ScriptFunctions.hpp | ||
SystemInterface.hpp | ||
Types.hpp |