openmw-tes3coop/apps/openmw-mp/Script
David Cernat 2944be18ae [Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?

The only workable solution is to allow the server to clear the modifier.
2017-12-02 09:19:33 +02:00
..
API [Server] Allow timers callbacks to restart timers 2017-05-08 05:48:04 +08:00
Functions [Server] Actually, turn SetAttributeModifier into ClearAttributeModifier 2017-12-02 09:19:33 +02:00
LangLua [Server] Remove redundant newlines & keep ~120 columns 2017-02-27 17:13:07 +08:00
LangNative [General] Leave one blank line at the end of every tes3mp code file 2017-01-26 06:17:29 +02:00
LangPawn [General] Add basic integrity check to reading of ActorList packets 2017-05-16 14:20:40 +03:00
Language.hpp Fixed types in all GetInterface functions 2016-08-02 18:10:06 +08:00
Platform.hpp Fix include guard 2016-11-17 13:22:34 +08:00
Script.cpp [General] Leave one blank line at the end of every tes3mp code file 2017-01-26 06:17:29 +02:00
Script.hpp [General] Move Utils from server to components 2017-03-04 13:08:22 +08:00
ScriptFunction.cpp [Server] Add expected ‘;’ 2017-06-30 19:58:14 +08:00
ScriptFunction.hpp Some patches for lua on windows 2016-12-16 19:04:47 +03:00
ScriptFunctions.cpp [General] Add server script functions for banning & unbanning IPs 2017-07-27 19:29:17 +03:00
ScriptFunctions.hpp [General] Add and implement PlayerQuickKeys packet 2017-10-25 07:21:00 +03:00
SystemInterface.hpp Fixed types in all GetInterface functions 2016-08-02 18:10:06 +08:00
Types.hpp [General] Move Utils from server to components 2017-03-04 13:08:22 +08:00