forked from teamnwah/openmw-tes3coop
		
	
		
			
				
	
	
		
			995 lines
		
	
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			995 lines
		
	
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "renderingmanager.hpp"
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#include <cassert>
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#include <OgreRoot.h>
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#include <OgreRenderWindow.h>
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#include <OgreSceneManager.h>
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#include <OgreViewport.h>
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#include <OgreCamera.h>
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#include <OgreTextureManager.h>
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#include <OgreCompositorManager.h>
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#include <OgreCompositorChain.h>
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#include <OgreCompositionTargetPass.h>
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#include <OgreCompositionPass.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreControllerManager.h>
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#include <OgreMeshManager.h>
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#include <SDL_video.h>
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#include <extern/shiny/Main/Factory.hpp>
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#include <extern/shiny/Platforms/Ogre/OgrePlatform.hpp>
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#include <openengine/bullet/physic.hpp>
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#include <components/esm/loadstat.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone
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#include "../mwbase/environment.hpp"
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#include "../mwbase/inputmanager.hpp" // FIXME
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#include "../mwbase/windowmanager.hpp" // FIXME
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/player.hpp"
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#include "shadows.hpp"
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#include "localmap.hpp"
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#include "water.hpp"
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#include "compositors.hpp"
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#include "npcanimation.hpp"
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#include "externalrendering.hpp"
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#include "globalmap.hpp"
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#include "videoplayer.hpp"
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using namespace MWRender;
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using namespace Ogre;
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namespace MWRender {
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RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir,
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                                   const boost::filesystem::path& cacheDir, OEngine::Physic::PhysicEngine* engine,
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                                   MWWorld::Fallback* fallback)
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    : mRendering(_rend)
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    , mFallback(fallback)
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    , mObjects(mRendering)
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    , mActors(mRendering, this)
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    , mPlayerAnimation(NULL)
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    , mAmbientMode(0)
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    , mSunEnabled(0)
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    , mPhysicsEngine(engine)
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{
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    // select best shader mode
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    bool openGL = (Ogre::Root::getSingleton ().getRenderSystem ()->getName().find("OpenGL") != std::string::npos);
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    bool glES = (Ogre::Root::getSingleton ().getRenderSystem ()->getName().find("OpenGL ES") != std::string::npos);
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    // glsl is only supported in opengl mode and hlsl only in direct3d mode.
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    std::string currentMode = Settings::Manager::getString("shader mode", "General");
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    if (currentMode == ""
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            || (openGL && currentMode == "hlsl")
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            || (!openGL && currentMode == "glsl")
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            || (glES && currentMode != "glsles"))
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    {
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        Settings::Manager::setString("shader mode", "General", openGL ? (glES ? "glsles" : "glsl") : "hlsl");
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    }
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    mRendering.createScene("PlayerCam", Settings::Manager::getFloat("field of view", "General"), 5);
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    mRendering.getWindow()->addListener(this);
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    mRendering.setWindowListener(this);
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    mCompositors = new Compositors(mRendering.getViewport());
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    mWater = 0;
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    // material system
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    sh::OgrePlatform* platform = new sh::OgrePlatform("General", (resDir / "materials").string());
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    if (!boost::filesystem::exists (cacheDir))
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        boost::filesystem::create_directories (cacheDir);
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    platform->setCacheFolder (cacheDir.string());
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    mFactory = new sh::Factory(platform);
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    sh::Language lang;
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    std::string l = Settings::Manager::getString("shader mode", "General");
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    if (l == "glsl")
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        lang = sh::Language_GLSL;
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    else if (l == "glsles")
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        lang = sh::Language_GLSLES;
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    else if (l == "hlsl")
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        lang = sh::Language_HLSL;
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    else
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        lang = sh::Language_CG;
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    mFactory->setCurrentLanguage (lang);
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    mFactory->setWriteSourceCache (true);
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    mFactory->setReadSourceCache (true);
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    mFactory->setReadMicrocodeCache (true);
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    mFactory->setWriteMicrocodeCache (true);
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    mFactory->loadAllFiles();
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    // Set default mipmap level (NB some APIs ignore this)
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    // Mipmap generation is currently disabled because it causes issues on Intel/AMD
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    //TextureManager::getSingleton().setDefaultNumMipmaps(Settings::Manager::getInt("num mipmaps", "General"));
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    TextureManager::getSingleton().setDefaultNumMipmaps(0);
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    // Set default texture filtering options
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    TextureFilterOptions tfo;
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    std::string filter = Settings::Manager::getString("texture filtering", "General");
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    if (filter == "anisotropic") tfo = TFO_ANISOTROPIC;
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    else if (filter == "trilinear") tfo = TFO_TRILINEAR;
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    else if (filter == "bilinear") tfo = TFO_BILINEAR;
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    else /*if (filter == "none")*/ tfo = TFO_NONE;
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    MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
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    MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 );
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    Ogre::TextureManager::getSingleton().setMemoryBudget(126*1024*1024);
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    Ogre::MeshManager::getSingleton().setMemoryBudget(64*1024*1024);
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    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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    // disable unsupported effects
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    if (!Settings::Manager::getBool("shaders", "Objects"))
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        Settings::Manager::setBool("enabled", "Shadows", false);
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    sh::Factory::getInstance ().setShadersEnabled (Settings::Manager::getBool("shaders", "Objects"));
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    sh::Factory::getInstance ().setGlobalSetting ("fog", "true");
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    sh::Factory::getInstance ().setGlobalSetting ("num_lights", Settings::Manager::getString ("num lights", "Objects"));
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    sh::Factory::getInstance ().setGlobalSetting ("terrain_num_lights", Settings::Manager::getString ("num lights", "Terrain"));
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    sh::Factory::getInstance ().setGlobalSetting ("simple_water", Settings::Manager::getBool("shader", "Water") ? "false" : "true");
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    sh::Factory::getInstance ().setGlobalSetting ("render_refraction", "false");
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    sh::Factory::getInstance ().setSharedParameter ("waterEnabled", sh::makeProperty<sh::FloatValue> (new sh::FloatValue(0.0)));
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    sh::Factory::getInstance ().setSharedParameter ("waterLevel", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
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    sh::Factory::getInstance ().setSharedParameter ("waterTimer", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
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    sh::Factory::getInstance ().setSharedParameter ("windDir_windSpeed", sh::makeProperty<sh::Vector3>(new sh::Vector3(0.5, -0.8, 0.2)));
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    sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty<sh::Vector2>(new sh::Vector2(1, 0.6)));
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    sh::Factory::getInstance ().setGlobalSetting ("refraction", Settings::Manager::getBool("refraction", "Water") ? "true" : "false");
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    sh::Factory::getInstance ().setGlobalSetting ("viewproj_fix", "false");
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    sh::Factory::getInstance ().setSharedParameter ("vpRow2Fix", sh::makeProperty<sh::Vector4> (new sh::Vector4(0,0,0,0)));
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    applyCompositors();
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    mRootNode = mRendering.getScene()->getRootSceneNode();
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    mRootNode->createChildSceneNode("player");
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    mObjects.setRootNode(mRootNode);
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    mActors.setRootNode(mRootNode);
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    mCamera = new MWRender::Camera(mRendering.getCamera());
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    mShadows = new Shadows(&mRendering);
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    mTerrainManager = new TerrainManager(mRendering.getScene(), this);
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    mSkyManager = new SkyManager(mRootNode, mRendering.getCamera());
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    mOcclusionQuery = new OcclusionQuery(&mRendering, mSkyManager->getSunNode());
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    mVideoPlayer = new VideoPlayer(mRendering.getScene (), mRendering.getWindow());
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    mVideoPlayer->setResolution (Settings::Manager::getInt ("resolution x", "Video"), Settings::Manager::getInt ("resolution y", "Video"));
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    mSun = 0;
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    mDebugging = new Debugging(mRootNode, engine);
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    mLocalMap = new MWRender::LocalMap(&mRendering, this);
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    mWater = new MWRender::Water(mRendering.getCamera(), this);
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    setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
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}
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RenderingManager::~RenderingManager ()
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{
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    mRendering.getWindow()->removeListener(this);
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    delete mPlayerAnimation;
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    delete mCamera;
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    delete mSkyManager;
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    delete mDebugging;
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    delete mShadows;
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    delete mTerrainManager;
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    delete mLocalMap;
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    delete mOcclusionQuery;
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    delete mCompositors;
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    delete mWater;
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    delete mVideoPlayer;
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    delete mFactory;
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}
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MWRender::SkyManager* RenderingManager::getSkyManager()
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{
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    return mSkyManager;
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}
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MWRender::Objects& RenderingManager::getObjects(){
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    return mObjects;
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}
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MWRender::Actors& RenderingManager::getActors(){
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    return mActors;
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}
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OEngine::Render::Fader* RenderingManager::getFader()
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{
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    return mRendering.getFader();
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}
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void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store)
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{
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    mObjects.removeCell(store);
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    mActors.removeCell(store);
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    mDebugging->cellRemoved(store);
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    if (store->mCell->isExterior())
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      mTerrainManager->cellRemoved(store);
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}
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void RenderingManager::removeWater ()
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{
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    mWater->setActive(false);
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}
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void RenderingManager::toggleWater()
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{
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    mWater->toggle();
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}
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void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
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{
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    mObjects.buildStaticGeometry (*store);
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    sh::Factory::getInstance().unloadUnreferencedMaterials();
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    mDebugging->cellAdded(store);
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    if (store->mCell->isExterior())
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        mTerrainManager->cellAdded(store);
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    waterAdded(store);
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}
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void RenderingManager::addObject (const MWWorld::Ptr& ptr){
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    const MWWorld::Class& class_ =
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            MWWorld::Class::get (ptr);
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    class_.insertObjectRendering(ptr, *this);
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}
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void RenderingManager::removeObject (const MWWorld::Ptr& ptr)
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{
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    if (!mObjects.deleteObject (ptr))
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        mActors.deleteObject (ptr);
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}
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void RenderingManager::moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position)
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{
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    /// \todo move this to the rendering-subsystems
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    ptr.getRefData().getBaseNode()->setPosition(position);
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}
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void RenderingManager::scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale)
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{
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    ptr.getRefData().getBaseNode()->setScale(scale);
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}
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void RenderingManager::rotateObject(const MWWorld::Ptr &ptr)
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{
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    Ogre::Vector3 rot(ptr.getRefData().getPosition().rot);
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    if(ptr.getRefData().getHandle() == mCamera->getHandle() &&
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       !mCamera->isVanityOrPreviewModeEnabled())
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        mCamera->rotateCamera(rot, false);
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    Ogre::Quaternion newo = Ogre::Quaternion(Ogre::Radian(-rot.z), Ogre::Vector3::UNIT_Z);
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    if(!MWWorld::Class::get(ptr).isActor())
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        newo = Ogre::Quaternion(Ogre::Radian(-rot.x), Ogre::Vector3::UNIT_X) *
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               Ogre::Quaternion(Ogre::Radian(-rot.y), Ogre::Vector3::UNIT_Y) * newo;
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    ptr.getRefData().getBaseNode()->setOrientation(newo);
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}
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void
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RenderingManager::updateObjectCell(const MWWorld::Ptr &old, const MWWorld::Ptr &cur)
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{
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    Ogre::SceneNode *child =
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        mRendering.getScene()->getSceneNode(old.getRefData().getHandle());
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    Ogre::SceneNode *parent = child->getParentSceneNode();
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    parent->removeChild(child);
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    if (MWWorld::Class::get(old).isActor()) {
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        mActors.updateObjectCell(old, cur);
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    } else {
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        mObjects.updateObjectCell(old, cur);
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    }
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}
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void RenderingManager::updatePlayerPtr(const MWWorld::Ptr &ptr)
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{
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    if(mPlayerAnimation)
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        mPlayerAnimation->updatePtr(ptr);
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    if(mCamera->getHandle() == ptr.getRefData().getHandle())
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        mCamera->attachTo(ptr);
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}
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void RenderingManager::rebuildPtr(const MWWorld::Ptr &ptr)
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{
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    NpcAnimation *anim = NULL;
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    if(ptr.getRefData().getHandle() == "player")
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        anim = mPlayerAnimation;
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    else if(MWWorld::Class::get(ptr).isActor())
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        anim = dynamic_cast<NpcAnimation*>(mActors.getAnimation(ptr));
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    if(anim)
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    {
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        anim->rebuild();
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        if(mCamera->getHandle() == ptr.getRefData().getHandle())
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        {
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            mCamera->attachTo(ptr);
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            mCamera->setAnimation(anim);
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        }
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    }
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}
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void RenderingManager::update (float duration, bool paused)
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{
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    MWBase::World *world = MWBase::Environment::get().getWorld();
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    MWWorld::Ptr player = world->getPlayer().getPlayer();
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    int blind = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Blind)).mMagnitude;
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    mRendering.getFader()->setFactor(std::max(0.f, 1.f-(blind / 100.f)));
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    setAmbientMode();
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    // player position
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    MWWorld::RefData &data = player.getRefData();
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    Ogre::Vector3 playerPos(data.getPosition().pos);
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    mCamera->setCameraDistance();
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    if(!mCamera->isFirstPerson())
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    {
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        Ogre::Vector3 orig, dest;
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        mCamera->getPosition(orig, dest);
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        btVector3 btOrig(orig.x, orig.y, orig.z);
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        btVector3 btDest(dest.x, dest.y, dest.z);
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        std::pair<bool,float> test = mPhysicsEngine->sphereCast(mRendering.getCamera()->getNearClipDistance()*2.5, btOrig, btDest);
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        if(test.first)
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            mCamera->setCameraDistance(test.second * orig.distance(dest), false, false);
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    }
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    mOcclusionQuery->update(duration);
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    mVideoPlayer->update ();
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    mRendering.update(duration);
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    Ogre::ControllerManager::getSingleton().setTimeFactor(paused ? 0.f : 1.f);
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    Ogre::Vector3 cam = mRendering.getCamera()->getRealPosition();
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    applyFog(world->isUnderwater(player.getCell(), cam));
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    mCamera->update(duration, paused);
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    if(paused)
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        return;
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    mActors.update (duration);
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    mObjects.update (duration);
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    mSkyManager->update(duration);
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    mSkyManager->setGlare(mOcclusionQuery->getSunVisibility());
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    Ogre::SceneNode *node = data.getBaseNode();
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    Ogre::Quaternion orient = node->_getDerivedOrientation();
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    mLocalMap->updatePlayer(playerPos, orient);
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    mWater->updateUnderwater(world->isUnderwater(player.getCell(), cam));
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    mWater->update(duration, playerPos);
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}
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void RenderingManager::preRenderTargetUpdate(const RenderTargetEvent &evt)
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{
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    mOcclusionQuery->setActive(true);
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}
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void RenderingManager::postRenderTargetUpdate(const RenderTargetEvent &evt)
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{
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    // deactivate queries to make sure we aren't getting false results from several misc render targets
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    // (will be reactivated at the bottom of this method)
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    mOcclusionQuery->setActive(false);
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}
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void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store)
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{
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    const MWWorld::Store<ESM::Land> &lands =
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        MWBase::Environment::get().getWorld()->getStore().get<ESM::Land>();
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    if(store->mCell->mData.mFlags & ESM::Cell::HasWater
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        || ((store->mCell->isExterior())
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            && !lands.search(store->mCell->getGridX(),store->mCell->getGridY()) )) // always use water, if the cell does not have land.
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    {
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        mWater->changeCell(store->mCell);
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        mWater->setActive(true);
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    }
 | 
						|
    else
 | 
						|
        removeWater();
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::setWaterHeight(const float height)
 | 
						|
{
 | 
						|
    mWater->setHeight(height);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::skyEnable ()
 | 
						|
{
 | 
						|
    mSkyManager->enable();
 | 
						|
    mOcclusionQuery->setSunNode(mSkyManager->getSunNode());
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::skyDisable ()
 | 
						|
{
 | 
						|
    mSkyManager->disable();
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::skySetHour (double hour)
 | 
						|
{
 | 
						|
    mSkyManager->setHour(hour);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void RenderingManager::skySetDate (int day, int month)
 | 
						|
{
 | 
						|
    mSkyManager->setDate(day, month);
 | 
						|
}
 | 
						|
 | 
						|
int RenderingManager::skyGetMasserPhase() const
 | 
						|
{
 | 
						|
 | 
						|
    return mSkyManager->getMasserPhase();
 | 
						|
}
 | 
						|
 | 
						|
int RenderingManager::skyGetSecundaPhase() const
 | 
						|
{
 | 
						|
    return mSkyManager->getSecundaPhase();
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::skySetMoonColour (bool red){
 | 
						|
    mSkyManager->setMoonColour(red);
 | 
						|
}
 | 
						|
 | 
						|
bool RenderingManager::toggleRenderMode(int mode)
 | 
						|
{
 | 
						|
    if (mode == MWBase::World::Render_CollisionDebug || mode == MWBase::World::Render_Pathgrid)
 | 
						|
        return mDebugging->toggleRenderMode(mode);
 | 
						|
    else if (mode == MWBase::World::Render_Wireframe)
 | 
						|
    {
 | 
						|
        if (mRendering.getCamera()->getPolygonMode() == PM_SOLID)
 | 
						|
        {
 | 
						|
            mCompositors->setEnabled(false);
 | 
						|
 | 
						|
            mRendering.getCamera()->setPolygonMode(PM_WIREFRAME);
 | 
						|
            return true;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            mCompositors->setEnabled(true);
 | 
						|
 | 
						|
            mRendering.getCamera()->setPolygonMode(PM_SOLID);
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else if (mode == MWBase::World::Render_BoundingBoxes)
 | 
						|
    {
 | 
						|
        bool show = !mRendering.getScene()->getShowBoundingBoxes();
 | 
						|
        mRendering.getScene()->showBoundingBoxes(show);
 | 
						|
        return show;
 | 
						|
    }
 | 
						|
    else //if (mode == MWBase::World::Render_Compositors)
 | 
						|
    {
 | 
						|
        return mCompositors->toggle();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::configureFog(MWWorld::Ptr::CellStore &mCell)
 | 
						|
{
 | 
						|
    Ogre::ColourValue color;
 | 
						|
    color.setAsABGR (mCell.mCell->mAmbi.mFog);
 | 
						|
 | 
						|
    configureFog(mCell.mCell->mAmbi.mFogDensity, color);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour)
 | 
						|
{
 | 
						|
    mFogColour = colour;
 | 
						|
    float max = Settings::Manager::getFloat("max viewing distance", "Viewing distance");
 | 
						|
 | 
						|
    mFogStart = max / (density) * Settings::Manager::getFloat("fog start factor", "Viewing distance");
 | 
						|
    mFogEnd = max / (density) * Settings::Manager::getFloat("fog end factor", "Viewing distance");
 | 
						|
 | 
						|
    mRendering.getCamera()->setFarClipDistance ( Settings::Manager::getFloat("max viewing distance", "Viewing distance") / density );
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::applyFog (bool underwater)
 | 
						|
{
 | 
						|
    if (!underwater)
 | 
						|
    {
 | 
						|
        mRendering.getScene()->setFog (FOG_LINEAR, mFogColour, 0, mFogStart, mFogEnd);
 | 
						|
        mRendering.getViewport()->setBackgroundColour (mFogColour);
 | 
						|
        mWater->setViewportBackground (mFogColour);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        mRendering.getScene()->setFog (FOG_LINEAR, Ogre::ColourValue(0.18039, 0.23137, 0.25490), 0, 0, 1000);
 | 
						|
        mRendering.getViewport()->setBackgroundColour (Ogre::ColourValue(0.18039, 0.23137, 0.25490));
 | 
						|
        mWater->setViewportBackground (Ogre::ColourValue(0.18039, 0.23137, 0.25490));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::setAmbientMode()
 | 
						|
{
 | 
						|
    switch (mAmbientMode)
 | 
						|
    {
 | 
						|
    case 0:
 | 
						|
        setAmbientColour(mAmbientColor);
 | 
						|
        break;
 | 
						|
 | 
						|
    case 1:
 | 
						|
        setAmbientColour(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1));
 | 
						|
        break;
 | 
						|
 | 
						|
    case 2:
 | 
						|
        setAmbientColour(ColourValue(1,1,1));
 | 
						|
        break;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
float RenderingManager::getTerrainHeightAt(Ogre::Vector3 worldPos)
 | 
						|
{
 | 
						|
    return mTerrainManager->getTerrainHeightAt(worldPos);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void RenderingManager::configureAmbient(MWWorld::Ptr::CellStore &mCell)
 | 
						|
{
 | 
						|
    mAmbientColor.setAsABGR (mCell.mCell->mAmbi.mAmbient);
 | 
						|
    setAmbientMode();
 | 
						|
 | 
						|
    // Create a "sun" that shines light downwards. It doesn't look
 | 
						|
    // completely right, but leave it for now.
 | 
						|
    if(!mSun)
 | 
						|
    {
 | 
						|
        mSun = mRendering.getScene()->createLight();
 | 
						|
    }
 | 
						|
    Ogre::ColourValue colour;
 | 
						|
    colour.setAsABGR (mCell.mCell->mAmbi.mSunlight);
 | 
						|
    mSun->setDiffuseColour (colour);
 | 
						|
    mSun->setType(Ogre::Light::LT_DIRECTIONAL);
 | 
						|
    mSun->setDirection(0,-1,0);
 | 
						|
}
 | 
						|
// Switch through lighting modes.
 | 
						|
 | 
						|
void RenderingManager::toggleLight()
 | 
						|
{
 | 
						|
    if (mAmbientMode==2)
 | 
						|
        mAmbientMode = 0;
 | 
						|
    else
 | 
						|
        ++mAmbientMode;
 | 
						|
 | 
						|
    switch (mAmbientMode)
 | 
						|
    {
 | 
						|
        case 0: std::cout << "Setting lights to normal\n"; break;
 | 
						|
        case 1: std::cout << "Turning the lights up\n"; break;
 | 
						|
        case 2: std::cout << "Turning the lights to full\n"; break;
 | 
						|
    }
 | 
						|
 | 
						|
    setAmbientMode();
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::setSunColour(const Ogre::ColourValue& colour)
 | 
						|
{
 | 
						|
    if (!mSunEnabled) return;
 | 
						|
    mSun->setDiffuseColour(colour);
 | 
						|
    mSun->setSpecularColour(colour);
 | 
						|
    mTerrainManager->setDiffuse(colour);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::setAmbientColour(const Ogre::ColourValue& colour)
 | 
						|
{
 | 
						|
    mAmbientColor = colour;
 | 
						|
 | 
						|
    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
 | 
						|
    int nightEye = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::NightEye)).mMagnitude;
 | 
						|
    Ogre::ColourValue final = colour;
 | 
						|
    final += Ogre::ColourValue(0.7,0.7,0.7,0) * std::min(1.f, (nightEye/100.f));
 | 
						|
 | 
						|
    mRendering.getScene()->setAmbientLight(final);
 | 
						|
    mTerrainManager->setAmbient(final);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::sunEnable(bool real)
 | 
						|
{
 | 
						|
    if (real && mSun) mSun->setVisible(true);
 | 
						|
    else
 | 
						|
    {
 | 
						|
        // Don't disable the light, as the shaders assume the first light to be directional.
 | 
						|
        mSunEnabled = true;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::sunDisable(bool real)
 | 
						|
{
 | 
						|
    if (real && mSun) mSun->setVisible(false);
 | 
						|
    else
 | 
						|
    {
 | 
						|
        // Don't disable the light, as the shaders assume the first light to be directional.
 | 
						|
        mSunEnabled = false;
 | 
						|
        if (mSun)
 | 
						|
        {
 | 
						|
            mSun->setDiffuseColour(ColourValue(0,0,0));
 | 
						|
            mSun->setSpecularColour(ColourValue(0,0,0));
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::setSunDirection(const Ogre::Vector3& direction)
 | 
						|
{
 | 
						|
    // direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
 | 
						|
    if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.y, -direction.z));
 | 
						|
 | 
						|
    mSkyManager->setSunDirection(direction);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::setGlare(bool glare)
 | 
						|
{
 | 
						|
    mSkyManager->setGlare(glare);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::requestMap(MWWorld::Ptr::CellStore* cell)
 | 
						|
{
 | 
						|
    if (cell->mCell->isExterior())
 | 
						|
        mLocalMap->requestMap(cell);
 | 
						|
    else
 | 
						|
        mLocalMap->requestMap(cell, mObjects.getDimensions(cell));
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell)
 | 
						|
{
 | 
						|
    mLocalMap->saveFogOfWar(cell);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::disableLights(bool sun)
 | 
						|
{
 | 
						|
    mObjects.disableLights();
 | 
						|
    sunDisable(sun);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::enableLights(bool sun)
 | 
						|
{
 | 
						|
    mObjects.enableLights();
 | 
						|
    sunEnable(sun);
 | 
						|
}
 | 
						|
 | 
						|
Shadows* RenderingManager::getShadows()
 | 
						|
{
 | 
						|
    return mShadows;
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::switchToInterior()
 | 
						|
{
 | 
						|
    // causes light flicker in opengl when moving..
 | 
						|
    //mRendering.getScene()->setCameraRelativeRendering(false);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::switchToExterior()
 | 
						|
{
 | 
						|
    // causes light flicker in opengl when moving..
 | 
						|
    //mRendering.getScene()->setCameraRelativeRendering(true);
 | 
						|
}
 | 
						|
 | 
						|
Ogre::Vector4 RenderingManager::boundingBoxToScreen(Ogre::AxisAlignedBox bounds)
 | 
						|
{
 | 
						|
    Ogre::Matrix4 mat = mRendering.getCamera()->getViewMatrix();
 | 
						|
 | 
						|
    const Ogre::Vector3* corners = bounds.getAllCorners();
 | 
						|
 | 
						|
    float min_x = 1.0f, max_x = 0.0f, min_y = 1.0f, max_y = 0.0f;
 | 
						|
 | 
						|
    // expand the screen-space bounding-box so that it completely encloses
 | 
						|
    // the object's AABB
 | 
						|
    for (int i=0; i<8; i++)
 | 
						|
    {
 | 
						|
        Ogre::Vector3 corner = corners[i];
 | 
						|
 | 
						|
        // multiply the AABB corner vertex by the view matrix to
 | 
						|
        // get a camera-space vertex
 | 
						|
        corner = mat * corner;
 | 
						|
 | 
						|
        // make 2D relative/normalized coords from the view-space vertex
 | 
						|
        // by dividing out the Z (depth) factor -- this is an approximation
 | 
						|
        float x = corner.x / corner.z + 0.5;
 | 
						|
        float y = corner.y / corner.z + 0.5;
 | 
						|
 | 
						|
        if (x < min_x)
 | 
						|
        min_x = x;
 | 
						|
 | 
						|
        if (x > max_x)
 | 
						|
        max_x = x;
 | 
						|
 | 
						|
        if (y < min_y)
 | 
						|
        min_y = y;
 | 
						|
 | 
						|
        if (y > max_y)
 | 
						|
        max_y = y;
 | 
						|
    }
 | 
						|
 | 
						|
    return Vector4(min_x, min_y, max_x, max_y);
 | 
						|
}
 | 
						|
 | 
						|
Compositors* RenderingManager::getCompositors()
 | 
						|
{
 | 
						|
    return mCompositors;
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::processChangedSettings(const Settings::CategorySettingVector& settings)
 | 
						|
{
 | 
						|
    bool changeRes = false;
 | 
						|
    bool rebuild = false; // rebuild static geometry (necessary after any material changes)
 | 
						|
    for (Settings::CategorySettingVector::const_iterator it=settings.begin();
 | 
						|
            it != settings.end(); ++it)
 | 
						|
    {
 | 
						|
        if (it->second == "menu transparency" && it->first == "GUI")
 | 
						|
        {
 | 
						|
            setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
 | 
						|
        }
 | 
						|
        else if (it->second == "max viewing distance" && it->first == "Viewing distance")
 | 
						|
        {
 | 
						|
            if (!MWBase::Environment::get().getWorld()->isCellExterior() && !MWBase::Environment::get().getWorld()->isCellQuasiExterior())
 | 
						|
                configureFog(*MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell());
 | 
						|
        }
 | 
						|
        else if (it->first == "Video" && (
 | 
						|
                it->second == "resolution x"
 | 
						|
                || it->second == "resolution y"
 | 
						|
                || it->second == "fullscreen"))
 | 
						|
            changeRes = true;
 | 
						|
        else if (it->second == "field of view" && it->first == "General")
 | 
						|
            mRendering.setFov(Settings::Manager::getFloat("field of view", "General"));
 | 
						|
        else if ((it->second == "texture filtering" && it->first == "General")
 | 
						|
            || (it->second == "anisotropy" && it->first == "General"))
 | 
						|
        {
 | 
						|
            TextureFilterOptions tfo;
 | 
						|
            std::string filter = Settings::Manager::getString("texture filtering", "General");
 | 
						|
            if (filter == "anisotropic") tfo = TFO_ANISOTROPIC;
 | 
						|
            else if (filter == "trilinear") tfo = TFO_TRILINEAR;
 | 
						|
            else if (filter == "bilinear") tfo = TFO_BILINEAR;
 | 
						|
            else /*if (filter == "none")*/ tfo = TFO_NONE;
 | 
						|
 | 
						|
            MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
 | 
						|
            MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 );
 | 
						|
        }
 | 
						|
        else if (it->second == "shader" && it->first == "Water")
 | 
						|
        {
 | 
						|
            applyCompositors();
 | 
						|
            sh::Factory::getInstance ().setGlobalSetting ("simple_water", Settings::Manager::getBool("shader", "Water") ? "false" : "true");
 | 
						|
            rebuild = true;
 | 
						|
            mRendering.getViewport ()->setClearEveryFrame (true);
 | 
						|
        }
 | 
						|
        else if (it->second == "refraction" && it->first == "Water")
 | 
						|
        {
 | 
						|
            sh::Factory::getInstance ().setGlobalSetting ("refraction", Settings::Manager::getBool("refraction", "Water") ? "true" : "false");
 | 
						|
            rebuild = true;
 | 
						|
        }
 | 
						|
        else if (it->second == "shaders" && it->first == "Objects")
 | 
						|
        {
 | 
						|
            sh::Factory::getInstance ().setShadersEnabled (Settings::Manager::getBool("shaders", "Objects"));
 | 
						|
            rebuild = true;
 | 
						|
        }
 | 
						|
        else if (it->second == "shader mode" && it->first == "General")
 | 
						|
        {
 | 
						|
            sh::Language lang;
 | 
						|
            std::string l = Settings::Manager::getString("shader mode", "General");
 | 
						|
            if (l == "glsl")
 | 
						|
                lang = sh::Language_GLSL;
 | 
						|
            else if (l == "hlsl")
 | 
						|
                lang = sh::Language_HLSL;
 | 
						|
            else
 | 
						|
                lang = sh::Language_CG;
 | 
						|
            sh::Factory::getInstance ().setCurrentLanguage (lang);
 | 
						|
            rebuild = true;
 | 
						|
        }
 | 
						|
        else if (it->first == "Shadows")
 | 
						|
        {
 | 
						|
            mShadows->recreate ();
 | 
						|
 | 
						|
            rebuild = true;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (changeRes)
 | 
						|
    {
 | 
						|
        unsigned int x = Settings::Manager::getInt("resolution x", "Video");
 | 
						|
        unsigned int y = Settings::Manager::getInt("resolution y", "Video");
 | 
						|
        bool fullscreen = Settings::Manager::getBool("fullscreen", "Video");
 | 
						|
 | 
						|
        SDL_Window* window = mRendering.getSDLWindow();
 | 
						|
 | 
						|
        SDL_SetWindowFullscreen(window, 0);
 | 
						|
 | 
						|
        if (SDL_GetWindowFlags(window) & SDL_WINDOW_MAXIMIZED)
 | 
						|
            SDL_RestoreWindow(window);
 | 
						|
 | 
						|
        if (fullscreen)
 | 
						|
        {
 | 
						|
            SDL_DisplayMode mode;
 | 
						|
            SDL_GetWindowDisplayMode(window, &mode);
 | 
						|
            mode.w = x;
 | 
						|
            mode.h = y;
 | 
						|
            SDL_SetWindowDisplayMode(window, &mode);
 | 
						|
            SDL_SetWindowFullscreen(window, fullscreen);
 | 
						|
        }
 | 
						|
        else
 | 
						|
            SDL_SetWindowSize(window, x, y);
 | 
						|
    }
 | 
						|
 | 
						|
    mWater->processChangedSettings(settings);
 | 
						|
 | 
						|
    if (rebuild)
 | 
						|
        mObjects.rebuildStaticGeometry();
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::setMenuTransparency(float val)
 | 
						|
{
 | 
						|
    Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().getByName("transparent.png");
 | 
						|
    std::vector<Ogre::uint32> buffer;
 | 
						|
    buffer.resize(1);
 | 
						|
    buffer[0] = (int(255*val) << 24);
 | 
						|
    memcpy(tex->getBuffer()->lock(Ogre::HardwareBuffer::HBL_DISCARD), &buffer[0], 1*4);
 | 
						|
    tex->getBuffer()->unlock();
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::windowResized(int x, int y)
 | 
						|
{
 | 
						|
    mRendering.adjustViewport();
 | 
						|
    mCompositors->recreate();
 | 
						|
 | 
						|
    mVideoPlayer->setResolution (x, y);
 | 
						|
 | 
						|
    MWBase::Environment::get().getWindowManager()->windowResized(x,y);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::applyCompositors()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::getTriangleBatchCount(unsigned int &triangles, unsigned int &batches)
 | 
						|
{
 | 
						|
    if (mCompositors->anyCompositorEnabled())
 | 
						|
    {
 | 
						|
        mCompositors->countTrianglesBatches(triangles, batches);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        triangles = mRendering.getWindow()->getTriangleCount();
 | 
						|
        batches = mRendering.getWindow()->getBatchCount();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::setupPlayer(const MWWorld::Ptr &ptr)
 | 
						|
{
 | 
						|
    ptr.getRefData().setBaseNode(mRendering.getScene()->getSceneNode("player"));
 | 
						|
    mCamera->attachTo(ptr);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::renderPlayer(const MWWorld::Ptr &ptr)
 | 
						|
{
 | 
						|
    if(!mPlayerAnimation)
 | 
						|
    {
 | 
						|
        mPlayerAnimation = new NpcAnimation(ptr, ptr.getRefData().getBaseNode(),
 | 
						|
                                            MWWorld::Class::get(ptr).getInventoryStore(ptr),
 | 
						|
                                            RV_Actors);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        // Reconstruct the NpcAnimation in-place
 | 
						|
        mPlayerAnimation->~NpcAnimation();
 | 
						|
        new(mPlayerAnimation) NpcAnimation(ptr, ptr.getRefData().getBaseNode(),
 | 
						|
                                           MWWorld::Class::get(ptr).getInventoryStore(ptr),
 | 
						|
                                           RV_Actors);
 | 
						|
    }
 | 
						|
    mCamera->setAnimation(mPlayerAnimation);
 | 
						|
    mWater->removeEmitter(ptr);
 | 
						|
    mWater->addEmitter(ptr);
 | 
						|
    // apply race height
 | 
						|
    MWBase::Environment::get().getWorld()->scaleObject(ptr, 1.f);
 | 
						|
}
 | 
						|
 | 
						|
bool RenderingManager::vanityRotateCamera(const float *rot)
 | 
						|
{
 | 
						|
    if(!mCamera->isVanityOrPreviewModeEnabled())
 | 
						|
        return false;
 | 
						|
 | 
						|
    Ogre::Vector3 vRot(rot);
 | 
						|
    mCamera->rotateCamera(vRot, true);
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::setCameraDistance(float dist, bool adjust, bool override)
 | 
						|
{
 | 
						|
    if(!mCamera->isVanityOrPreviewModeEnabled() && !mCamera->isFirstPerson())
 | 
						|
    {
 | 
						|
        if(mCamera->isNearest() && dist > 0.f)
 | 
						|
            mCamera->toggleViewMode();
 | 
						|
        else
 | 
						|
            mCamera->setCameraDistance(-dist / 120.f * 10, adjust, override);
 | 
						|
    }
 | 
						|
    else if(mCamera->isFirstPerson() && dist < 0.f)
 | 
						|
    {
 | 
						|
        mCamera->toggleViewMode();
 | 
						|
        mCamera->setCameraDistance(0.f, false, override);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::getInteriorMapPosition (Ogre::Vector2 position, float& nX, float& nY, int &x, int& y)
 | 
						|
{
 | 
						|
    return mLocalMap->getInteriorMapPosition (position, nX, nY, x, y);
 | 
						|
}
 | 
						|
 | 
						|
bool RenderingManager::isPositionExplored (float nX, float nY, int x, int y, bool interior)
 | 
						|
{
 | 
						|
    return mLocalMap->isPositionExplored(nX, nY, x, y, interior);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::setupExternalRendering (MWRender::ExternalRendering& rendering)
 | 
						|
{
 | 
						|
    rendering.setup (mRendering.getScene());
 | 
						|
}
 | 
						|
 | 
						|
Animation* RenderingManager::getAnimation(const MWWorld::Ptr &ptr)
 | 
						|
{
 | 
						|
    Animation *anim = mActors.getAnimation(ptr);
 | 
						|
    if(!anim && ptr.getRefData().getHandle() == "player")
 | 
						|
        anim = mPlayerAnimation;
 | 
						|
    return anim;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void RenderingManager::playVideo(const std::string& name, bool allowSkipping)
 | 
						|
{
 | 
						|
    mVideoPlayer->playVideo ("video/" + name, allowSkipping);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::stopVideo()
 | 
						|
{
 | 
						|
    mVideoPlayer->stopVideo ();
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::addWaterRippleEmitter (const MWWorld::Ptr& ptr, float scale, float force)
 | 
						|
{
 | 
						|
    mWater->addEmitter (ptr, scale, force);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::removeWaterRippleEmitter (const MWWorld::Ptr& ptr)
 | 
						|
{
 | 
						|
    mWater->removeEmitter (ptr);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::updateWaterRippleEmitterPtr (const MWWorld::Ptr& old, const MWWorld::Ptr& ptr)
 | 
						|
{
 | 
						|
    mWater->updateEmitterPtr(old, ptr);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::frameStarted(float dt)
 | 
						|
{
 | 
						|
    mWater->frameStarted(dt);
 | 
						|
}
 | 
						|
 | 
						|
void RenderingManager::resetCamera()
 | 
						|
{
 | 
						|
    mCamera->reset();
 | 
						|
}
 | 
						|
 | 
						|
} // namespace
 |