forked from teamnwah/openmw-tes3coop
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
50 lines
1 KiB
C++
50 lines
1 KiB
C++
//
|
|
// Created by koncord on 12.08.17.
|
|
//
|
|
|
|
#include "Settings.hpp"
|
|
#include <components/openmw-mp/NetworkMessages.hpp>
|
|
#include "Player.hpp"
|
|
#include "Script/LuaState.hpp"
|
|
#include "Networking.hpp"
|
|
|
|
|
|
void GameSettings::Init(LuaState &lua)
|
|
{
|
|
lua.getState()->new_usertype<GameSettings>("Settings",
|
|
"SetConsoleAllow", &GameSettings::SetConsoleAllow,
|
|
"SetDifficulty", &GameSettings::SetDifficulty
|
|
);
|
|
}
|
|
|
|
GameSettings::GameSettings(Player *player) : player(player), changed(false)
|
|
{
|
|
|
|
}
|
|
|
|
GameSettings::~GameSettings()
|
|
{
|
|
}
|
|
|
|
void GameSettings::SetConsoleAllow(bool state)
|
|
{
|
|
player->consoleAllowed = state;
|
|
changed = true;
|
|
}
|
|
|
|
void GameSettings::SetDifficulty(int difficulty)
|
|
{
|
|
player->difficulty = difficulty;
|
|
changed = true;
|
|
}
|
|
|
|
void GameSettings::update()
|
|
{
|
|
if (!changed)
|
|
return;
|
|
changed = false;
|
|
|
|
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_SETTINGS);
|
|
packet->setPlayer(player);
|
|
packet->Send(false);
|
|
}
|