openmw-tes3coop/apps/openmw-mp/Settings.cpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

50 lines
1 KiB
C++

//
// Created by koncord on 12.08.17.
//
#include "Settings.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
#include "Player.hpp"
#include "Script/LuaState.hpp"
#include "Networking.hpp"
void GameSettings::Init(LuaState &lua)
{
lua.getState()->new_usertype<GameSettings>("Settings",
"SetConsoleAllow", &GameSettings::SetConsoleAllow,
"SetDifficulty", &GameSettings::SetDifficulty
);
}
GameSettings::GameSettings(Player *player) : player(player), changed(false)
{
}
GameSettings::~GameSettings()
{
}
void GameSettings::SetConsoleAllow(bool state)
{
player->consoleAllowed = state;
changed = true;
}
void GameSettings::SetDifficulty(int difficulty)
{
player->difficulty = difficulty;
changed = true;
}
void GameSettings::update()
{
if (!changed)
return;
changed = false;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_SETTINGS);
packet->setPlayer(player);
packet->Send(false);
}