openmw-tes3coop/components/openmw-mp/Packets/Actor/ActorPacket.cpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

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#include <components/openmw-mp/NetworkMessages.hpp>
#include <PacketPriority.h>
#include <RakPeer.h>
#include "ActorPacket.hpp"
using namespace mwmp;
ActorPacket::ActorPacket(RakNet::RakPeerInterface *peer) : BasePacket(peer)
{
packetID = 0;
priority = HIGH_PRIORITY;
reliability = RELIABLE_ORDERED;
orderChannel = CHANNEL_ACTOR;
this->peer = peer;
}
ActorPacket::~ActorPacket()
{
}
void ActorPacket::setActorList(BaseActorList *actorList)
{
this->actorList = actorList;
guid = actorList->guid;
}
void ActorPacket::Packet(RakNet::BitStream *bs, bool send)
{
if (!PacketHeader(bs, send))
return;
BaseActor *actor;
for (unsigned int i = 0; i < actorList->count; i++)
{
if (send)
actor = actorList->baseActors.at(i).get();
else
actor = new BaseActor();
RW(actor->refNumIndex, send);
RW(actor->mpNum, send);
Actor(*actor, send);
if (!send)
actorList->baseActors.push_back(std::shared_ptr<BaseActor>(actor));
}
}
bool ActorPacket::PacketHeader(RakNet::BitStream *bs, bool send)
{
BasePacket::Packet(bs, send);
RW(actorList->cell.mData, send, 1);
RW(actorList->cell.mName, send, 1);
if (send)
actorList->count = (unsigned int)(actorList->baseActors.size());
else
actorList->baseActors.clear();
RW(actorList->count, send);
if (actorList->count > maxActors)
{
actorList->isValid = false;
return false;
}
return true;
}