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openmw-tes3coop/apps/openmw-mp
David Cernat 00c13ae96c [General] Implement ActorAI packet, part 4
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
7 years ago
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Script [General] Implement ActorAI packet, part 4 7 years ago
processors [Server] Remove hardcoded sync for VideoPlay and add OnVideoPlay event 7 years ago
CMakeLists.txt [Server] Move server administration functions to ServerFunctions class 7 years ago
Cell.cpp [General] Rename Event into ObjectList & WorldObject into BaseObject 7 years ago
Cell.hpp [General] Rename Event into ObjectList & WorldObject into BaseObject 7 years ago
CellController.cpp [Server] Initialize interiors correctly if exterior 0, 0 has been loaded 7 years ago
CellController.hpp [General] Rename Event into ObjectList & WorldObject into BaseObject 7 years ago
MasterClient.cpp [General] Explicitly use limitations of the master server 7 years ago
MasterClient.hpp [Server] Add and implement PushPlugin method to MasterClient 8 years ago
Networking.cpp [General] Add integrity checks to Handshake packet 7 years ago
Networking.hpp [General] Add and implement new Worldstate packet type 7 years ago
Player.cpp [Server] Split up handshake handling into multiple functions for debug 7 years ago
Player.hpp [Server] Split up handshake handling into multiple functions for debug 7 years ago
Utils.cpp [Server] Add and use Utils::getCellFromDescription() 8 years ago
Utils.hpp [Server] Add and use Utils::getCellFromDescription() 8 years ago
main.cpp Remove Pawn support 7 years ago