openmw-tes3coop/components/openmw-mp/Base
David Cernat 00c13ae96c [General] Implement ActorAI packet, part 4
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
2018-07-10 07:07:37 +03:00
..
BaseActor.hpp [General] Implement ActorAI packet, part 4 2018-07-10 07:07:37 +03:00
BaseObject.hpp [General] Use separate variables for video & music filenames in packets 2018-07-07 14:40:35 +03:00
BasePacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
BasePlayer.hpp [General] Replace deathReason in death packets with a killer variable 2018-07-05 22:24:51 +03:00
BaseStructs.hpp [General] Temporarily include target names in mwmp::Target 2018-07-05 19:40:28 +03:00
BaseWorldstate.hpp [General] Make WorldCollisionOverride also work with specific refIds 2018-06-28 04:53:00 +03:00