forked from teamnwah/openmw-tes3coop
2f1ef049d2
Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided. |
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.. | ||
processors | ||
Script | ||
Cell.cpp | ||
Cell.hpp | ||
CellController.cpp | ||
CellController.hpp | ||
CMakeLists.txt | ||
main.cpp | ||
MasterClient.cpp | ||
MasterClient.hpp | ||
Networking.cpp | ||
Networking.hpp | ||
Player.cpp | ||
Player.hpp | ||
Utils.cpp | ||
Utils.hpp |