openmw-tes3coop/apps/openmw/mwrender
scrawl 395f98e476 Fix triggering changed flag for all references when cell is visited
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.

Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activatoranimation.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
actors.cpp Fix actor models incorrectly being rotated on X/Y axes 2014-05-26 20:52:38 +02:00
actors.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
animation.cpp Merge remote-tracking branch 'upstream/master' 2014-06-13 14:12:41 +04:00
animation.hpp split getStartTime 2014-06-11 00:20:46 +04:00
camera.cpp Fix forced switch to third person on death not always working 2014-06-05 17:21:02 +02:00
camera.hpp Fix forced switch to third person on death not always working 2014-06-05 17:21:02 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
characterpreview.hpp Fix several leaks 2014-05-01 16:55:15 +02:00
creatureanimation.cpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
creatureanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
debugging.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
debugging.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
effectmanager.cpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
effectmanager.hpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
globalmap.cpp Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
globalmap.hpp Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
localmap.cpp Warning fix 2014-05-24 14:47:51 +02:00
localmap.hpp Fixes #275: force updating exterior cell maps even if already in cache 2014-05-11 18:01:47 +02:00
npcanimation.cpp Remove unused map 2014-06-06 15:24:06 +02:00
npcanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
objects.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
objects.hpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
occlusionquery.cpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00
occlusionquery.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
refraction.cpp Add first person meshes to refraction render (Fixes #1481) 2014-06-13 21:14:17 +02:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderconst.hpp Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
renderinginterface.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
renderingmanager.cpp Check if player's CellStore is non-NULL before configuring fog. 2014-05-30 22:37:13 -05:00
renderingmanager.hpp Savegame: store projectiles 2014-05-17 05:24:32 +02:00
ripplesimulation.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
ripplesimulation.hpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
shadows.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
sky.hpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
terrainstorage.cpp Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
terrainstorage.hpp Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
videoplayer.cpp Merge remote-tracking branch 'cc9cii/master' 2014-05-25 12:07:09 +02:00
videoplayer.hpp Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
water.cpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
water.hpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
weaponanimation.cpp split getStartTime 2014-06-11 00:20:46 +04:00
weaponanimation.hpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00