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openmw-tes3coop/apps/openmw/mwclass
scrawl 19e5978a01 Merge branch 'master' of https://github.com/zinnschlag/openmw
Conflicts:
	apps/openmw/main.cpp
11 years ago
..
activator.cpp Werewolves can't activate activators 12 years ago
activator.hpp Werewolves can't activate activators 12 years ago
apparatus.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 11 years ago
apparatus.hpp Container UI rewrite 12 years ago
armor.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 11 years ago
armor.hpp Container UI rewrite 12 years ago
book.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 11 years ago
book.hpp Container UI rewrite 12 years ago
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 14 years ago
classes.hpp moved concrete record classes to separate sub-system (mwclass) 15 years ago
clothing.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 11 years ago
clothing.hpp Container UI rewrite 12 years ago
container.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 11 years ago
container.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
creature.cpp Allow fatigue stat to become negative when fatigue damages are taken 11 years ago
creature.hpp Implement hand-to-hand attacks 12 years ago
creaturelevlist.cpp added getName function 15 years ago
creaturelevlist.hpp added getName function 15 years ago
door.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 11 years ago
door.hpp Cell names localization fix 12 years ago
ingredient.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 11 years ago
ingredient.hpp Container UI rewrite 12 years ago
itemlevlist.cpp added getName function 15 years ago
itemlevlist.hpp more corrections 13 years ago
light.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 11 years ago
light.hpp Equipped torches and lights run out of fuel 11 years ago
lockpick.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 11 years ago
lockpick.hpp Container UI rewrite 12 years ago
misc.cpp Don't allow selling gold (again - when did this get broken?) 11 years ago
misc.hpp Container UI rewrite 12 years ago
npc.cpp Merge remote-tracking branch 'mrcheko/master' 11 years ago
npc.hpp Reintroduce Acrobatics changes made by Glorf 11 years ago
potion.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 11 years ago
potion.hpp Container UI rewrite 12 years ago
probe.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 11 years ago
probe.hpp Container UI rewrite 12 years ago
repair.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 11 years ago
repair.hpp Container UI rewrite 12 years ago
static.cpp Make insertBegin internal 12 years ago
static.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
weapon.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 11 years ago
weapon.hpp Implement HitOnMe script function 12 years ago