openmw-tes3coop/components/openmw-mp/Controllers
David Cernat 8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
2018-08-09 18:25:20 +03:00
..
ActorPacketController.cpp [General] Add placeholders for new packet types 2018-01-29 22:32:51 +02:00
ActorPacketController.hpp [General] Update PacketControllers to C++11 2017-06-27 22:41:37 +08:00
ObjectPacketController.cpp [General] Add placeholder for ObjectActivate packet 2018-07-15 01:08:31 +03:00
ObjectPacketController.hpp [General] Fix remaining references to world packets/events 2018-05-17 00:08:37 +03:00
PlayerPacketController.cpp [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
PlayerPacketController.hpp [General] Update PacketControllers to C++11 2017-06-27 22:41:37 +08:00
WorldstatePacketController.cpp [General] Turn PlayerRegionAuthority into WorldRegionAuthority 2018-07-17 09:21:13 +03:00
WorldstatePacketController.hpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00