openmw-tes3coop/apps/openmw/mwrender
Chris Robinson 376dfed15b Revert "Use a child scene node for the accumulation root"
This reverts commit d6f923f274.

We don't need it for any of the NIFs we're currently handling. As long as
there's no NIF files that would break it, we should require a stationary root
if an animation wants to accumulate. If we must, a better idea may be to inject
an extra bone into the skeleton instance and make that the accumulation root.
2013-02-01 08:50:32 -08:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
activatoranimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
actors.cpp Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
actors.hpp Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
animation.cpp Revert "Use a child scene node for the accumulation root" 2013-02-01 08:50:32 -08:00
animation.hpp Revert "Use a child scene node for the accumulation root" 2013-02-01 08:50:32 -08:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Handle looping in the Animation object 2013-01-21 22:51:13 -08:00
characterpreview.hpp Create a separate scenemanager for each CharacterPreview instance 2013-01-09 01:44:15 -04:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
creatureanimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
debugging.cpp applying new interface vol.8, inconsistent 2012-11-06 11:53:00 +04:00
debugging.hpp Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
externalrendering.hpp added support for out of world rendering 2012-09-14 21:12:16 +02:00
globalmap.cpp 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
globalmap.hpp transparent overlay 2012-11-04 12:13:04 +01:00
localmap.cpp resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
localmap.hpp 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
npcanimation.cpp Don't share skeleton instances between bounded parts on an NPC 2013-01-30 09:29:16 -08:00
npcanimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
objects.cpp Use the correct offset when building static geometry from an entity 2013-01-10 04:16:18 -08:00
objects.hpp change flickering light's brightness pattern 2013-01-06 14:29:22 -08:00
occlusionquery.cpp minor fix 2012-04-19 01:10:55 +02:00
occlusionquery.hpp Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
player.cpp Make sure the player node's visibility cascades 2013-01-30 02:38:50 -08:00
player.hpp Fix player rendering 2013-01-17 15:48:09 -08:00
renderconst.hpp fix error in framelistener with tcg enabled 2012-09-28 17:02:18 +02:00
renderinginterface.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.cpp Fix player rendering 2013-01-17 15:48:09 -08:00
renderingmanager.hpp Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
shadows.cpp race selection preview 2012-09-13 19:03:31 +02:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Fix some subentity assumptions 2013-01-10 06:35:06 -08:00
sky.hpp test 2012-09-13 00:21:58 +02:00
terrain.cpp applying new interface vol.8, inconsistent 2012-11-06 11:53:00 +04:00
terrain.hpp Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup" 2012-07-23 15:36:12 +02:00
terrainmaterial.cpp terrainmaterial.cpp: fix std::runtime_error compile error 2012-08-03 22:42:28 +02:00
terrainmaterial.hpp terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
videoplayer.cpp Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback 2013-01-07 13:20:50 +01:00
videoplayer.hpp support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00
water.cpp resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
water.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00