..
mwbase
Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip
2014-05-11 02:27:43 +02:00
mwclass
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
mwdialogue
Fix potential issue with dialogue globals
2014-05-09 19:19:21 +02:00
mwgui
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
mwinput
Fixes #1236 : Disable all controls while playing movie
2014-04-26 14:33:45 +02:00
mwmechanics
Fixes #869 : Added methods to control external and internal collision modes separately
2014-05-13 01:43:52 +02:00
mwrender
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
mwscript
Say an attack phrase when combat starts
2014-05-06 00:13:31 +02:00
mwsound
remove Audiere and MPG123+Sndfile decoder sources
2014-05-03 21:49:57 +02:00
mwstate
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
mwworld
Fixes #869 : Added methods to control external and internal collision modes separately
2014-05-13 01:43:52 +02:00
CMakeLists.txt
Added header file missing from CMakeLists
2014-05-05 23:52:09 +02:00
crashcatcher.cpp
crashcatcher uname error checking
2014-01-09 00:52:37 +01:00
doc.hpp
first set of additional doxygen comments
2010-09-25 15:03:53 +02:00
engine.cpp
Fixes #1296 : Streamlined cellChanged detection
2014-04-26 07:46:19 +02:00
engine.hpp
moved resources group creation from Engine to bsa component
2014-03-09 11:42:39 +01:00
main.cpp
Merge branch 'master' into script
2014-02-13 15:02:02 +01:00