openmw-tes3coop/apps/openmw
scrawl 386604bc9d Fixes #869: Added methods to control external and internal collision modes separately
When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.

Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
2014-05-13 01:43:52 +02:00
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mwbase Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip 2014-05-11 02:27:43 +02:00
mwclass Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
mwdialogue Fix potential issue with dialogue globals 2014-05-09 19:19:21 +02:00
mwgui Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
mwinput Fixes #1236: Disable all controls while playing movie 2014-04-26 14:33:45 +02:00
mwmechanics Fixes #869: Added methods to control external and internal collision modes separately 2014-05-13 01:43:52 +02:00
mwrender Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
mwscript Say an attack phrase when combat starts 2014-05-06 00:13:31 +02:00
mwsound remove Audiere and MPG123+Sndfile decoder sources 2014-05-03 21:49:57 +02:00
mwstate Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
mwworld Fixes #869: Added methods to control external and internal collision modes separately 2014-05-13 01:43:52 +02:00
CMakeLists.txt Added header file missing from CMakeLists 2014-05-05 23:52:09 +02:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Fixes #1296: Streamlined cellChanged detection 2014-04-26 07:46:19 +02:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Merge branch 'master' into script 2014-02-13 15:02:02 +01:00