forked from teamnwah/openmw-tes3coop
386ac56bda
This currently breaks just about everything. They should come back as it's all reimplemented, though.
241 lines
6.3 KiB
C++
241 lines
6.3 KiB
C++
#include "animation.hpp"
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreSkeletonInstance.h>
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#include <OgreEntity.h>
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#include <OgreBone.h>
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#include <OgreSubMesh.h>
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namespace MWRender {
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std::map<std::string, int> Animation::mUniqueIDs;
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Animation::Animation(OEngine::Render::OgreRenderer& _rend)
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: insert(NULL)
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, mRend(_rend)
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, time(0.0f)
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, startTime(0.0f)
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, stopTime(0.0f)
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, animate(0)
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, rindexI()
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, tindexI()
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, shapeNumber(0)
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, shapeIndexI()
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, transformations(NULL)
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, textmappings(NULL)
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, base(NULL)
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{
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}
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Animation::~Animation()
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{
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}
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void Animation::startScript(std::string groupname, int mode, int loops)
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{
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//If groupname is recognized set animate to true
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//Set the start time and stop time
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//How many times to loop
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if(groupname == "all")
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{
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animate = loops;
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time = startTime;
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}
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else if(textmappings)
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{
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std::string startName = groupname + ": loop start";
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std::string stopName = groupname + ": loop stop";
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bool first = false;
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if(loops > 1)
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{
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startName = groupname + ": loop start";
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stopName = groupname + ": loop stop";
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for(std::map<std::string, float>::iterator iter = textmappings->begin(); iter != textmappings->end(); iter++)
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{
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std::string current = iter->first.substr(0, startName.size());
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std::transform(current.begin(), current.end(), current.begin(), ::tolower);
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std::string current2 = iter->first.substr(0, stopName.size());
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std::transform(current2.begin(), current2.end(), current2.begin(), ::tolower);
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if(current == startName)
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{
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startTime = iter->second;
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animate = loops;
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time = startTime;
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first = true;
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}
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if(current2 == stopName)
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{
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stopTime = iter->second;
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if(first)
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break;
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}
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}
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}
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if(!first)
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{
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startName = groupname + ": start";
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stopName = groupname + ": stop";
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for(std::map<std::string, float>::iterator iter = textmappings->begin(); iter != textmappings->end(); iter++)
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{
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std::string current = iter->first.substr(0, startName.size());
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std::transform(current.begin(), current.end(), current.begin(), ::tolower);
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std::string current2 = iter->first.substr(0, stopName.size());
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std::transform(current2.begin(), current2.end(), current2.begin(), ::tolower);
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if(current == startName)
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{
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startTime = iter->second;
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animate = loops;
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time = startTime;
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first = true;
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}
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if(current2 == stopName)
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{
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stopTime = iter->second;
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if(first)
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break;
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}
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}
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}
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}
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}
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void Animation::stopScript()
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{
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animate = 0;
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}
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bool Animation::timeIndex(float time, const std::vector<float> ×, int &i, int &j, float &x)
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{
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size_t count;
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if((count=times.size()) == 0)
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return false;
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if(time <= times[0])
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{
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i = j = 0;
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x = 0.0;
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return true;
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}
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if(time >= times[count-1])
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{
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i = j = count - 1;
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x = 0.0;
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return true;
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}
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if(i < 0 || (size_t)i >= count)
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i = 0;
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float tI = times[i];
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if(time > tI)
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{
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j = i + 1;
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float tJ;
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while(time >= (tJ=times[j]))
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{
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i = j++;
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tI = tJ;
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}
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x = (time-tI) / (tJ-tI);
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return true;
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}
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if(time < tI)
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{
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j = i - 1;
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float tJ;
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while(time <= (tJ=times[j]))
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{
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i = j--;
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tI = tJ;
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}
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x = (time-tI) / (tJ-tI);
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return true;
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}
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j = i;
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x = 0.0;
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return true;
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}
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void Animation::handleAnimationTransforms()
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{
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Ogre::SkeletonInstance* skel = base->getSkeleton();
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Ogre::Bone* b = skel->getRootBone();
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b->setOrientation(Ogre::Real(.3),Ogre::Real(.3),Ogre::Real(.3), Ogre::Real(.3)); //This is a trick
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skel->_updateTransforms();
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//skel->_notifyManualBonesDirty();
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base->getAllAnimationStates()->_notifyDirty();
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//base->_updateAnimation();
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//base->_notifyMoved();
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std::vector<Nif::NiKeyframeData>::iterator iter;
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int slot = 0;
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if(transformations)
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{
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for(iter = transformations->begin(); iter != transformations->end(); iter++)
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{
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if(time < iter->getStartTime() || time < startTime || time > iter->getStopTime())
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{
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slot++;
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continue;
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}
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float x;
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float x2;
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const std::vector<Ogre::Quaternion> &quats = iter->getQuat();
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const std::vector<float> &ttime = iter->gettTime();
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const std::vector<float> &rtime = iter->getrTime();
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const std::vector<Ogre::Vector3> &translist1 = iter->getTranslist1();
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int rindexJ = rindexI[slot];
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timeIndex(time, rtime, rindexI[slot], rindexJ, x2);
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int tindexJ = tindexI[slot];
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timeIndex(time, ttime, tindexI[slot], tindexJ, x);
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Ogre::Vector3 t;
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Ogre::Quaternion r;
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bool bTrans = translist1.size() > 0;
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bool bQuats = quats.size() > 0;
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if(skel->hasBone(iter->getBonename()))
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{
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Ogre::Bone* bone = skel->getBone(iter->getBonename());
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if(bTrans)
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{
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Ogre::Vector3 v1 = translist1[tindexI[slot]];
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Ogre::Vector3 v2 = translist1[tindexJ];
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t = (v1 + (v2 - v1) * x);
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bone->setPosition(t);
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}
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if(bQuats)
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{
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r = Ogre::Quaternion::Slerp(x2, quats[rindexI[slot]], quats[rindexJ], true);
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bone->setOrientation(r);
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}
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}
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slot++;
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}
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skel->_updateTransforms();
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base->getAllAnimationStates()->_notifyDirty();
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}
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}
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}
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