forked from teamnwah/openmw-tes3coop
There are a few pitfalls with this code: - Gravity is only considered when applying queued movement. Therefore, make sure to queue some movement every frame. (Could be refactored in the future?) - The character controller never detects being in free fall (!World::isOnGround) unless movement has been applied. |
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bsatool | ||
esmtool | ||
launcher | ||
mwiniimporter | ||
opencs | ||
openmw | ||
openmw_test_suite | ||
doc.hpp |