forked from teamnwah/openmw-tes3coop
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets. A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target. |
||
|---|---|---|
| .. | ||
| actor | ||
| object | ||
| player | ||
| worldstate | ||
| ActorProcessor.cpp | ||
| ActorProcessor.hpp | ||
| ObjectProcessor.cpp | ||
| ObjectProcessor.hpp | ||
| PlayerProcessor.cpp | ||
| PlayerProcessor.hpp | ||
| ProcessorInitializer.cpp | ||
| ProcessorInitializer.hpp | ||
| WorldstateProcessor.cpp | ||
| WorldstateProcessor.hpp | ||