openmw-tes3coop/apps/opencs/model/world/data.hpp
Aesylwinn 3ae2fc17c6 Fix some issues with content file numbers in the editor.
1. Change content numbers to be relative to the plugin when saving.
2. Initialize the indices in the MasterData part of a plugin header.
2016-08-29 18:06:56 -04:00

320 lines
10 KiB
C++

#ifndef CSM_WOLRD_DATA_H
#define CSM_WOLRD_DATA_H
#include <map>
#include <vector>
#include <boost/filesystem/path.hpp>
#include <QObject>
#include <QModelIndex>
#include <components/esm/loadglob.hpp>
#include <components/esm/loadgmst.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm/loadclas.hpp>
#include <components/esm/loadfact.hpp>
#include <components/esm/loadrace.hpp>
#include <components/esm/loadsoun.hpp>
#include <components/esm/loadscpt.hpp>
#include <components/esm/loadregn.hpp>
#include <components/esm/loadbsgn.hpp>
#include <components/esm/loadspel.hpp>
#include <components/esm/loaddial.hpp>
#include <components/esm/loadench.hpp>
#include <components/esm/loadbody.hpp>
#include <components/esm/loadsndg.hpp>
#include <components/esm/loadmgef.hpp>
#include <components/esm/loadsscr.hpp>
#include <components/esm/debugprofile.hpp>
#include <components/esm/filter.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/to_utf8/to_utf8.hpp>
#include "../doc/stage.hpp"
#include "idcollection.hpp"
#include "nestedidcollection.hpp"
#include "universalid.hpp"
#include "cell.hpp"
#include "land.hpp"
#include "landtexture.hpp"
#include "refidcollection.hpp"
#include "refcollection.hpp"
#include "infocollection.hpp"
#include "nestedinfocollection.hpp"
#include "pathgrid.hpp"
#include "metadata.hpp"
#ifndef Q_MOC_RUN
#include "subcellcollection.hpp"
#endif
class QAbstractItemModel;
namespace VFS
{
class Manager;
}
namespace Fallback
{
class Map;
}
namespace ESM
{
class ESMReader;
struct Dialogue;
}
namespace CSMWorld
{
class ResourcesManager;
class Resources;
class Data : public QObject
{
Q_OBJECT
ToUTF8::Utf8Encoder mEncoder;
IdCollection<ESM::Global> mGlobals;
IdCollection<ESM::GameSetting> mGmsts;
IdCollection<ESM::Skill> mSkills;
IdCollection<ESM::Class> mClasses;
NestedIdCollection<ESM::Faction> mFactions;
NestedIdCollection<ESM::Race> mRaces;
IdCollection<ESM::Sound> mSounds;
IdCollection<ESM::Script> mScripts;
NestedIdCollection<ESM::Region> mRegions;
NestedIdCollection<ESM::BirthSign> mBirthsigns;
NestedIdCollection<ESM::Spell> mSpells;
IdCollection<ESM::Dialogue> mTopics;
IdCollection<ESM::Dialogue> mJournals;
NestedIdCollection<ESM::Enchantment> mEnchantments;
IdCollection<ESM::BodyPart> mBodyParts;
IdCollection<ESM::MagicEffect> mMagicEffects;
SubCellCollection<Pathgrid> mPathgrids;
IdCollection<ESM::DebugProfile> mDebugProfiles;
IdCollection<ESM::SoundGenerator> mSoundGens;
IdCollection<ESM::StartScript> mStartScripts;
NestedInfoCollection mTopicInfos;
InfoCollection mJournalInfos;
NestedIdCollection<Cell> mCells;
IdCollection<LandTexture> mLandTextures;
IdCollection<Land> mLand;
RefIdCollection mReferenceables;
RefCollection mRefs;
IdCollection<ESM::Filter> mFilters;
Collection<MetaData> mMetaData;
const ResourcesManager& mResourcesManager;
const Fallback::Map* mFallbackMap;
std::vector<QAbstractItemModel *> mModels;
std::map<UniversalId::Type, QAbstractItemModel *> mModelIndex;
ESM::ESMReader *mReader;
const ESM::Dialogue *mDialogue; // last loaded dialogue
bool mBase;
bool mProject;
std::map<std::string, std::map<ESM::RefNum, std::string> > mRefLoadCache;
int mReaderIndex;
boost::shared_ptr<Resource::ResourceSystem> mResourceSystem;
std::vector<boost::shared_ptr<ESM::ESMReader> > mReaders;
std::map<std::string, int> mContentFileNames;
// current index, plugin index
std::map<int, int> mReverseContentFiles;
// not implemented
Data (const Data&);
Data& operator= (const Data&);
void addModel (QAbstractItemModel *model, UniversalId::Type type,
bool update = true);
static void appendIds (std::vector<std::string>& ids, const CollectionBase& collection,
bool listDeleted);
///< Append all IDs from collection to \a ids.
static int count (RecordBase::State state, const CollectionBase& collection);
public:
Data (ToUTF8::FromType encoding, const ResourcesManager& resourcesManager, const Fallback::Map* fallback, const boost::filesystem::path& resDir);
virtual ~Data();
const VFS::Manager* getVFS() const;
const Fallback::Map* getFallbackMap() const;
boost::shared_ptr<Resource::ResourceSystem> getResourceSystem();
boost::shared_ptr<const Resource::ResourceSystem> getResourceSystem() const;
const IdCollection<ESM::Global>& getGlobals() const;
IdCollection<ESM::Global>& getGlobals();
const IdCollection<ESM::GameSetting>& getGmsts() const;
IdCollection<ESM::GameSetting>& getGmsts();
const IdCollection<ESM::Skill>& getSkills() const;
IdCollection<ESM::Skill>& getSkills();
const IdCollection<ESM::Class>& getClasses() const;
IdCollection<ESM::Class>& getClasses();
const IdCollection<ESM::Faction>& getFactions() const;
IdCollection<ESM::Faction>& getFactions();
const IdCollection<ESM::Race>& getRaces() const;
IdCollection<ESM::Race>& getRaces();
const IdCollection<ESM::Sound>& getSounds() const;
IdCollection<ESM::Sound>& getSounds();
const IdCollection<ESM::Script>& getScripts() const;
IdCollection<ESM::Script>& getScripts();
const IdCollection<ESM::Region>& getRegions() const;
IdCollection<ESM::Region>& getRegions();
const IdCollection<ESM::BirthSign>& getBirthsigns() const;
IdCollection<ESM::BirthSign>& getBirthsigns();
const IdCollection<ESM::Spell>& getSpells() const;
IdCollection<ESM::Spell>& getSpells();
const IdCollection<ESM::Dialogue>& getTopics() const;
IdCollection<ESM::Dialogue>& getTopics();
const IdCollection<ESM::Dialogue>& getJournals() const;
IdCollection<ESM::Dialogue>& getJournals();
const InfoCollection& getTopicInfos() const;
InfoCollection& getTopicInfos();
const InfoCollection& getJournalInfos() const;
InfoCollection& getJournalInfos();
const IdCollection<Cell>& getCells() const;
IdCollection<Cell>& getCells();
const RefIdCollection& getReferenceables() const;
RefIdCollection& getReferenceables();
const RefCollection& getReferences() const;
RefCollection& getReferences();
const IdCollection<ESM::Filter>& getFilters() const;
IdCollection<ESM::Filter>& getFilters();
const IdCollection<ESM::Enchantment>& getEnchantments() const;
IdCollection<ESM::Enchantment>& getEnchantments();
const IdCollection<ESM::BodyPart>& getBodyParts() const;
IdCollection<ESM::BodyPart>& getBodyParts();
const IdCollection<ESM::DebugProfile>& getDebugProfiles() const;
IdCollection<ESM::DebugProfile>& getDebugProfiles();
const IdCollection<CSMWorld::Land>& getLand() const;
IdCollection<CSMWorld::Land>& getLand();
const IdCollection<CSMWorld::LandTexture>& getLandTextures() const;
IdCollection<CSMWorld::LandTexture>& getLandTextures();
const IdCollection<ESM::SoundGenerator>& getSoundGens() const;
IdCollection<ESM::SoundGenerator>& getSoundGens();
const IdCollection<ESM::MagicEffect>& getMagicEffects() const;
IdCollection<ESM::MagicEffect>& getMagicEffects();
const SubCellCollection<Pathgrid>& getPathgrids() const;
SubCellCollection<Pathgrid>& getPathgrids();
const IdCollection<ESM::StartScript>& getStartScripts() const;
IdCollection<ESM::StartScript>& getStartScripts();
/// Throws an exception, if \a id does not match a resources list.
const Resources& getResources (const UniversalId& id) const;
const MetaData& getMetaData() const;
void setMetaData (const MetaData& metaData);
QAbstractItemModel *getTableModel (const UniversalId& id);
///< If no table model is available for \a id, an exception is thrown.
///
/// \note The returned table may either be the model for the ID itself or the model that
/// contains the record specified by the ID.
void merge();
///< Merge modified into base.
int startLoading (const boost::filesystem::path& path, bool base, bool project);
///< Begin merging content of a file into base or modified.
///
/// \param project load project file instead of content file
///
///< \return estimated number of records
bool continueLoading (CSMDoc::Messages& messages);
///< \return Finished?
bool hasId (const std::string& id) const;
std::vector<std::string> getIds (bool listDeleted = true) const;
///< Return a sorted collection of all IDs that are not internal to the editor.
///
/// \param listDeleted include deleted record in the list
int count (RecordBase::State state) const;
///< Return number of top-level records with the given \a state.
/// Returns the content file number relative to the plugin being edited, 0 by default
int getPluginContentFile(int currentContentFile);
signals:
void idListChanged();
private slots:
void dataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight);
void rowsChanged (const QModelIndex& parent, int start, int end);
};
}
#endif