forked from teamnwah/openmw-tes3coop
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3bd8aa82fe
Whenever an item is added to or removed from the player's ContainerStore, that player sends a PlayerInventory packet with just that addition or removal.
This eliminates all the unnecessary packet spam related to oversized PlayerInventory packets that had existed in one form or another since the initial implementation of inventory sync in
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bsa | 7 years ago | |
compiler | 7 years ago | |
config | 7 years ago | |
contentselector | 7 years ago | |
crashcatcher | 6 years ago | |
esm | 7 years ago | |
esmterrain | 7 years ago | |
fallback | 7 years ago | |
files | 7 years ago | |
fontloader | 7 years ago | |
interpreter | 7 years ago | |
loadinglistener | 7 years ago | |
misc | 6 years ago | |
myguiplatform | 8 years ago | |
nif | 7 years ago | |
nifbullet | 6 years ago | |
nifosg | 6 years ago | |
openmw-mp | 6 years ago | |
process | 10 years ago | |
resource | 6 years ago | |
sceneutil | 7 years ago | |
sdlutil | 7 years ago | |
settings | 7 years ago | |
shader | 7 years ago | |
terrain | 7 years ago | |
to_utf8 | 9 years ago | |
translation | 8 years ago | |
version | 8 years ago | |
vfs | 7 years ago | |
widgets | 7 years ago | |
CMakeLists.txt | 6 years ago | |
doc.hpp |