forked from teamnwah/openmw-tes3coop
The existence of a base skeleton doesn't mean it shares the same bone structure. If there isn't an actual skinned entity besides the base, simply attach it to the bone like unskinned meshes should be. |
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.. | ||
bsa | ||
compiler | ||
esm | ||
file_finder | ||
fileorderlist | ||
files | ||
interpreter | ||
misc | ||
nif | ||
nifbullet | ||
nifogre | ||
nifoverrides | ||
settings | ||
terrain | ||
to_utf8 | ||
translation | ||
CMakeLists.txt | ||
doc.hpp |