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openmw-tes3coop/apps/openmw-mp/Script/Functions/Factions.cpp

131 lines
3.3 KiB
C++

#include "Factions.hpp"
#include <components/misc/stringops.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <apps/openmw-mp/Networking.hpp>
using namespace mwmp;
Faction tempFaction;
const Faction emptyFaction = {};
extern "C" void FactionFunctions::ClearFactionChanges(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->factionChanges.factions.clear();
}
extern "C" unsigned int FactionFunctions::GetFactionChangesSize(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->factionChanges.count;
}
extern "C" unsigned char FactionFunctions::GetFactionChangesAction(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->factionChanges.action;
}
extern "C" const char *FactionFunctions::GetFactionId(unsigned short pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
if (index >= player->factionChanges.count)
return "invalid";
return player->factionChanges.factions.at(index).factionId.c_str();
}
extern "C" int FactionFunctions::GetFactionRank(unsigned short pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->factionChanges.factions.at(index).rank;
}
extern "C" bool FactionFunctions::GetFactionExpulsionState(unsigned short pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, false);
return player->factionChanges.factions.at(index).isExpelled;
}
extern "C" int FactionFunctions::GetFactionReputation(unsigned short pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->factionChanges.factions.at(index).reputation;
}
extern "C" void FactionFunctions::SetFactionChangesAction(unsigned short pid, unsigned char action) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->factionChanges.action = action;
}
extern "C" void FactionFunctions::SetFactionId(const char* factionId) noexcept
{
tempFaction.factionId = factionId;
}
extern "C" void FactionFunctions::SetFactionRank(unsigned int rank) noexcept
{
tempFaction.rank = rank;
}
extern "C" void FactionFunctions::SetFactionExpulsionState(bool expulsionState) noexcept
{
tempFaction.isExpelled = expulsionState;
}
extern "C" void FactionFunctions::SetFactionReputation(int reputation) noexcept
{
tempFaction.reputation = reputation;
}
extern "C" void FactionFunctions::AddFaction(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->factionChanges.factions.push_back(tempFaction);
tempFaction = emptyFaction;
}
extern "C" void FactionFunctions::SendFactionChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_FACTION);
packet->setPlayer(player);
if (!skipAttachedPlayer)
packet->Send(false);
if (sendToOtherPlayers)
packet->Send(true);
}
extern "C" // All methods below are deprecated versions of methods from above
void FactionFunctions::InitializeFactionChanges(unsigned short pid) noexcept
{
ClearFactionChanges(pid);
}