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openmw-tes3coop/apps/openmw-mp/Script/Functions/Items.cpp

268 lines
7.2 KiB
C++

#include "Items.hpp"
#include <components/misc/stringops.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <apps/openmw/mwworld/inventorystore.hpp>
using namespace mwmp;
extern "C" void ItemFunctions::ClearInventoryChanges(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->inventoryChanges.items.clear();
}
extern "C" int ItemFunctions::GetEquipmentSize() noexcept
{
return MWWorld::InventoryStore::Slots;
}
extern "C" unsigned int ItemFunctions::GetInventoryChangesSize(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->inventoryChanges.count;
}
extern "C" unsigned int ItemFunctions::GetInventoryChangesAction(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->inventoryChanges.action;
}
extern "C" void ItemFunctions::SetInventoryChangesAction(unsigned short pid, unsigned char action) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->inventoryChanges.action = action;
}
extern "C" void ItemFunctions::EquipItem(unsigned short pid, unsigned short slot, const char *refId, unsigned int count,
int charge, double enchantmentCharge) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->equipmentItems[slot].refId = refId;
player->equipmentItems[slot].count = count;
player->equipmentItems[slot].charge = charge;
player->equipmentItems[slot].enchantmentCharge = enchantmentCharge;
if (!Utils::vectorContains(player->equipmentIndexChanges, slot))
player->equipmentIndexChanges.push_back(slot);
}
extern "C" void ItemFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
ItemFunctions::EquipItem(pid, slot, "", 0, -1, -1);
}
extern "C" void ItemFunctions::AddItemChange(unsigned short pid, const char* refId, unsigned int count, int charge,
double enchantmentCharge, const char* soul) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
Item item;
item.refId = refId;
item.count = count;
item.charge = charge;
item.enchantmentCharge = enchantmentCharge;
item.soul = soul;
player->inventoryChanges.items.push_back(item);
}
extern "C" bool ItemFunctions::HasItemEquipped(unsigned short pid, const char* refId)
{
Player *player;
GET_PLAYER(pid, player, false);
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
if (Misc::StringUtils::ciEqual(player->equipmentItems[slot].refId, refId))
return true;
return false;
}
extern "C" const char *ItemFunctions::GetEquipmentItemRefId(unsigned short pid, unsigned short slot) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->equipmentItems[slot].refId.c_str();
}
extern "C" int ItemFunctions::GetEquipmentItemCount(unsigned short pid, unsigned short slot) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->equipmentItems[slot].count;
}
extern "C" int ItemFunctions::GetEquipmentItemCharge(unsigned short pid, unsigned short slot) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->equipmentItems[slot].charge;
}
extern "C" double ItemFunctions::GetEquipmentItemEnchantmentCharge(unsigned short pid, unsigned short slot) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->equipmentItems[slot].enchantmentCharge;
}
extern "C" const char *ItemFunctions::GetInventoryItemRefId(unsigned short pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
if (index >= player->inventoryChanges.count)
return "invalid";
return player->inventoryChanges.items.at(index).refId.c_str();
}
extern "C" int ItemFunctions::GetInventoryItemCount(unsigned short pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->inventoryChanges.items.at(index).count;
}
extern "C" int ItemFunctions::GetInventoryItemCharge(unsigned short pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->inventoryChanges.items.at(index).charge;
}
extern "C" double ItemFunctions::GetInventoryItemEnchantmentCharge(unsigned short pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->inventoryChanges.items.at(index).enchantmentCharge;
}
extern "C" const char *ItemFunctions::GetInventoryItemSoul(unsigned short pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
if (index >= player->inventoryChanges.count)
return "invalid";
return player->inventoryChanges.items.at(index).soul.c_str();
}
extern "C" const char *ItemFunctions::GetUsedItemRefId(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
return player->usedItem.refId.c_str();
}
extern "C" int ItemFunctions::GetUsedItemCount(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->usedItem.count;
}
extern "C" int ItemFunctions::GetUsedItemCharge(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->usedItem.charge;
}
extern "C" double ItemFunctions::GetUsedItemEnchantmentCharge(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->usedItem.enchantmentCharge;
}
extern "C" const char *ItemFunctions::GetUsedItemSoul(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
return player->usedItem.soul.c_str();
}
extern "C" void ItemFunctions::SendEquipment(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_EQUIPMENT);
packet->setPlayer(player);
packet->Send(false);
packet->Send(true);
player->equipmentIndexChanges.clear();
}
extern "C" void ItemFunctions::SendInventoryChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_INVENTORY);
packet->setPlayer(player);
if (!skipAttachedPlayer)
packet->Send(false);
if (sendToOtherPlayers)
packet->Send(true);
}
extern "C" void ItemFunctions::SendItemUse(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_ITEM_USE);
packet->setPlayer(player);
packet->Send(false);
}
extern "C" // All methods below are deprecated versions of methods from above
void ItemFunctions::InitializeInventoryChanges(unsigned short pid) noexcept
{
ClearInventoryChanges(pid);
}
extern "C" void ItemFunctions::AddItem(unsigned short pid, const char* refId, unsigned int count, int charge,
double enchantmentCharge, const char* soul) noexcept
{
AddItemChange(pid, refId, count, charge, enchantmentCharge, soul);
}