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openmw-tes3coop/apps/openmw-mp/Script/Functions/Settings.hpp

122 lines
4.1 KiB
C++

#ifndef OPENMW_SETTINGSAPI_HPP
#define OPENMW_SETTINGSAPI_HPP
#include "../Types.hpp"
#include <Script/Platform.hpp>
#define SETTINGSAPI \
{"SetDifficulty", SettingFunctions::SetDifficulty},\
{"SetEnforcedLogLevel", SettingFunctions::SetEnforcedLogLevel},\
{"SetPhysicsFramerate", SettingFunctions::SetPhysicsFramerate},\
\
{"SetConsoleAllowed", SettingFunctions::SetConsoleAllowed},\
{"SetBedRestAllowed", SettingFunctions::SetBedRestAllowed},\
{"SetWildernessRestAllowed", SettingFunctions::SetWildernessRestAllowed},\
{"SetWaitAllowed", SettingFunctions::SetWaitAllowed},\
\
{"SendSettings", SettingFunctions::SendSettings}
namespace SettingFunctions
{
/**
* \brief Set the difficulty for a player.
*
* This changes the difficulty for that player in the server memory, but does not by itself
* send a packet.
*
* \param pid The player ID.
* \param difficulty The difficulty.
* \return void
*/
EXPORT_APIFUNCTION void CDECL SetDifficulty(unsigned short pid, int difficulty);
/**
* \brief Set the client log level enforced for a player.
*
* This changes the enforced log level for that player in the server memory, but does not by itself
* send a packet.
*
* Enforcing a certain log level is necessary to prevent players from learning information from
* their console window that they are otherwise unable to obtain, such as the locations of
* other players.
*
* If you do not wish to enforce a log level, simply set enforcedLogLevel to -1
*
* \param pid The player ID.
* \param enforcedLogLevel The enforced log level.
* \return void
*/
EXPORT_APIFUNCTION void CDECL SetEnforcedLogLevel(unsigned short pid, int enforcedLogLevel);
/**
* \brief Set the physics framerate for a player.
*
* This changes the physics framerate for that player in the server memory, but does not by itself
* send a packet.
*
* \param pid The player ID.
* \param physicsFramerate The physics framerate.
* \return void
*/
EXPORT_APIFUNCTION void CDECL SetPhysicsFramerate(unsigned short pid, double physicsFramerate);
/**
* \brief Set whether the console is allowed for a player.
*
* This changes the console permission for that player in the server memory, but does not
* by itself send a packet.
*
* \param pid The player ID.
* \param state The console permission state.
* \return void
*/
EXPORT_APIFUNCTION void CDECL SetConsoleAllowed(unsigned short pid, bool state);
/**
* \brief Set whether resting in beds is allowed for a player.
*
* This changes the resting permission for that player in the server memory, but does not
* by itself send a packet.
*
* \param pid The player ID.
* \param state The resting permission state.
* \return void
*/
EXPORT_APIFUNCTION void CDECL SetBedRestAllowed(unsigned short pid, bool state);
/**
* \brief Set whether resting in the wilderness is allowed for a player.
*
* This changes the resting permission for that player in the server memory, but does not
* by itself send a packet.
*
* \param pid The player ID.
* \param state The resting permission state.
* \return void
*/
EXPORT_APIFUNCTION void CDECL SetWildernessRestAllowed(unsigned short pid, bool state);
/**
* \brief Set whether waiting is allowed for a player.
*
* This changes the waiting permission for that player in the server memory, but does not
* by itself send a packet.
*
* \param pid The player ID.
* \param state The waiting permission state.
* \return void
*/
EXPORT_APIFUNCTION void CDECL SetWaitAllowed(unsigned short pid, bool state);
/**
* \brief Send a PlayerSettings packet to the player affected by it.
*
* \param pid The player ID to send it to.
* \return void
*/
EXPORT_APIFUNCTION void CDECL SendSettings(unsigned short pid) noexcept;
}
#endif //OPENMW_SETTINGSAPI_HPP