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openmw-tes3coop/apps/openmw/mwmp/CellController.cpp

365 lines
9.8 KiB
C++

#include <components/esm/cellid.hpp>
#include <components/openmw-mp/Log.hpp>
#include <components/openmw-mp/Utils.hpp>
#include "../mwbase/environment.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/worldimp.hpp"
#include "CellController.hpp"
#include "Main.hpp"
#include "LocalActor.hpp"
#include "LocalPlayer.hpp"
using namespace mwmp;
std::map<std::string, mwmp::Cell *> CellController::cellsInitialized;
std::map<std::string, std::string> CellController::localActorsToCells;
std::map<std::string, std::string> CellController::dedicatedActorsToCells;
mwmp::CellController::CellController()
{
}
CellController::~CellController()
{
}
void CellController::updateLocal(bool forceUpdate)
{
// Loop through Cells, deleting inactive ones and updating LocalActors in active ones
for (auto it = cellsInitialized.begin(); it != cellsInitialized.end();)
{
mwmp::Cell *mpCell = it->second;
if (!MWBase::Environment::get().getWorld()->isCellActive(mpCell->getCellStore()))
{
mpCell->uninitializeLocalActors();
mpCell->uninitializeDedicatedActors();
delete it->second;
cellsInitialized.erase(it++);
}
else
{
mpCell->updateLocal(forceUpdate);
++it;
}
}
// Loop through Cells and initialize new LocalActors for eligible ones
//
// Note: This cannot be combined with the above loop because initializing LocalActors in a Cell before they are
// deleted from their previous one can make their records stay deleted
for (auto &cell : cellsInitialized)
{
mwmp::Cell *mpCell = cell.second;
if (mpCell->shouldInitializeActors == true)
{
mpCell->shouldInitializeActors = false;
mpCell->initializeLocalActors();
}
}
}
void CellController::updateDedicated(float dt)
{
for (const auto &cell : cellsInitialized)
cell.second->updateDedicated(dt);
}
void CellController::initializeCell(const ESM::Cell& cell)
{
std::string mapIndex = cell.getDescription();
// If this key doesn't exist, create it
if (cellsInitialized.count(mapIndex) == 0)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Initializing mwmp::Cell %s", cell.getDescription().c_str());
MWWorld::CellStore *cellStore = getCellStore(cell);
if (!cellStore) return;
mwmp::Cell *mpCell = new mwmp::Cell(cellStore);
cellsInitialized[mapIndex] = mpCell;
LOG_APPEND(Log::LOG_VERBOSE, "- Successfully initialized mwmp::Cell %s", cell.getDescription().c_str());
}
}
void CellController::readPositions(ActorList& actorList)
{
std::string mapIndex = actorList.cell.getDescription();
initializeCell(actorList.cell);
// If this now exists, send it the data
if (cellsInitialized.count(mapIndex) > 0)
cellsInitialized[mapIndex]->readPositions(actorList);
}
void CellController::readAnimFlags(ActorList& actorList)
{
std::string mapIndex = actorList.cell.getDescription();
initializeCell(actorList.cell);
// If this now exists, send it the data
if (cellsInitialized.count(mapIndex) > 0)
cellsInitialized[mapIndex]->readAnimFlags(actorList);
}
void CellController::readAnimPlay(ActorList& actorList)
{
std::string mapIndex = actorList.cell.getDescription();
initializeCell(actorList.cell);
// If this now exists, send it the data
if (cellsInitialized.count(mapIndex) > 0)
cellsInitialized[mapIndex]->readAnimPlay(actorList);
}
void CellController::readStatsDynamic(ActorList& actorList)
{
std::string mapIndex = actorList.cell.getDescription();
initializeCell(actorList.cell);
// If this now exists, send it the data
if (cellsInitialized.count(mapIndex) > 0)
cellsInitialized[mapIndex]->readStatsDynamic(actorList);
}
void CellController::readEquipment(ActorList& actorList)
{
std::string mapIndex = actorList.cell.getDescription();
initializeCell(actorList.cell);
// If this now exists, send it the data
if (cellsInitialized.count(mapIndex) > 0)
cellsInitialized[mapIndex]->readEquipment(actorList);
}
void CellController::readSpeech(ActorList& actorList)
{
std::string mapIndex = actorList.cell.getDescription();
initializeCell(actorList.cell);
// If this now exists, send it the data
if (cellsInitialized.count(mapIndex) > 0)
cellsInitialized[mapIndex]->readSpeech(actorList);
}
void CellController::readAi(ActorList& actorList)
{
std::string mapIndex = actorList.cell.getDescription();
initializeCell(actorList.cell);
// If this now exists, send it the data
if (cellsInitialized.count(mapIndex) > 0)
cellsInitialized[mapIndex]->readAi(actorList);
}
void CellController::readAttack(ActorList& actorList)
{
std::string mapIndex = actorList.cell.getDescription();
initializeCell(actorList.cell);
// If this now exists, send it the data
if (cellsInitialized.count(mapIndex) > 0)
cellsInitialized[mapIndex]->readAttack(actorList);
}
void CellController::readCellChange(ActorList& actorList)
{
std::string mapIndex = actorList.cell.getDescription();
initializeCell(actorList.cell);
// If this now exists, send it the data
if (cellsInitialized.count(mapIndex) > 0)
cellsInitialized[mapIndex]->readCellChange(actorList);
}
void CellController::setLocalActorRecord(std::string actorIndex, std::string cellIndex)
{
localActorsToCells[actorIndex] = cellIndex;
}
void CellController::removeLocalActorRecord(std::string actorIndex)
{
localActorsToCells.erase(actorIndex);
}
bool CellController::isLocalActor(MWWorld::Ptr ptr)
{
if (ptr.mRef == nullptr)
return false;
std::string actorIndex = generateMapIndex(ptr);
return localActorsToCells.count(actorIndex) > 0;
}
bool CellController::isLocalActor(int refNum, int mpNum)
{
std::string actorIndex = generateMapIndex(refNum, mpNum);
return localActorsToCells.count(actorIndex) > 0;
}
LocalActor *CellController::getLocalActor(MWWorld::Ptr ptr)
{
std::string actorIndex = generateMapIndex(ptr);
std::string cellIndex = localActorsToCells.at(actorIndex);
return cellsInitialized.at(cellIndex)->getLocalActor(actorIndex);
}
LocalActor *CellController::getLocalActor(int refNum, int mpNum)
{
std::string actorIndex = generateMapIndex(refNum, mpNum);
std::string cellIndex = localActorsToCells.at(actorIndex);
return cellsInitialized.at(cellIndex)->getLocalActor(actorIndex);
}
void CellController::setDedicatedActorRecord(std::string actorIndex, std::string cellIndex)
{
dedicatedActorsToCells[actorIndex] = cellIndex;
}
void CellController::removeDedicatedActorRecord(std::string actorIndex)
{
dedicatedActorsToCells.erase(actorIndex);
}
bool CellController::isDedicatedActor(MWWorld::Ptr ptr)
{
if (ptr.mRef == nullptr)
return false;
std::string actorIndex = generateMapIndex(ptr);
return dedicatedActorsToCells.count(actorIndex) > 0;
}
bool CellController::isDedicatedActor(int refNum, int mpNum)
{
std::string actorIndex = generateMapIndex(refNum, mpNum);
return dedicatedActorsToCells.count(actorIndex) > 0;
}
DedicatedActor *CellController::getDedicatedActor(MWWorld::Ptr ptr)
{
std::string actorIndex = generateMapIndex(ptr);
std::string cellIndex = dedicatedActorsToCells.at(actorIndex);
return cellsInitialized.at(cellIndex)->getDedicatedActor(actorIndex);
}
DedicatedActor *CellController::getDedicatedActor(int refNum, int mpNum)
{
std::string actorIndex = generateMapIndex(refNum, mpNum);
std::string cellIndex = dedicatedActorsToCells.at(actorIndex);
return cellsInitialized.at(cellIndex)->getDedicatedActor(actorIndex);
}
std::string CellController::generateMapIndex(int refNum, int mpNum)
{
std::string mapIndex = "";
mapIndex = Utils::toString(refNum) + "-" + Utils::toString(mpNum);
return mapIndex;
}
std::string CellController::generateMapIndex(MWWorld::Ptr ptr)
{
return generateMapIndex(ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum());
}
std::string CellController::generateMapIndex(BaseActor baseActor)
{
return generateMapIndex(baseActor.refNum, baseActor.mpNum);
}
bool CellController::hasLocalAuthority(const ESM::Cell& cell)
{
if (isInitializedCell(cell) && isActiveWorldCell(cell))
return getCell(cell)->hasLocalAuthority();
return false;
}
bool CellController::isInitializedCell(const std::string& cellDescription)
{
return (cellsInitialized.count(cellDescription) > 0);
}
bool CellController::isInitializedCell(const ESM::Cell& cell)
{
return isInitializedCell(cell.getDescription());
}
bool CellController::isActiveWorldCell(const ESM::Cell& cell)
{
MWWorld::CellStore *cellStore = getCellStore(cell);
if (!cellStore) return false;
return MWBase::Environment::get().getWorld()->isCellActive(cellStore);
}
Cell *CellController::getCell(const ESM::Cell& cell)
{
return cellsInitialized.at(cell.getDescription());
}
MWWorld::CellStore *CellController::getCellStore(const ESM::Cell& cell)
{
MWWorld::CellStore *cellStore;
if (cell.isExterior())
cellStore = MWBase::Environment::get().getWorld()->getExterior(cell.mData.mX, cell.mData.mY);
else
{
try
{
cellStore = MWBase::Environment::get().getWorld()->getInterior(cell.mName);
}
catch (std::exception&)
{
cellStore = nullptr;
}
}
return cellStore;
}
bool CellController::isSameCell(const ESM::Cell& cell, const ESM::Cell& otherCell)
{
if (cell.isExterior() && otherCell.isExterior())
{
if (cell.mData.mX == otherCell.mData.mX && cell.mData.mY == otherCell.mData.mY)
return true;
}
else if (Misc::StringUtils::ciEqual(cell.mName, otherCell.mName))
return true;
return false;
}
int CellController::getCellSize() const
{
return 8192;
}